Post by logan9a on Apr 29, 2018 18:00:01 GMT
Did you mean for Pierce to be out of the running? I think it could still be reworked and branch off from Detect. Also are Deflect, Snare, and Become approved? It looks like you just didn't get to them, though you bumped up the per round cost on Become Stone...
On most of them that you don't see means I said "Well that doesn't seem to be working out. Let's drop it."
The order itself - I'm not touching that right yet. Let's just work on the spells to start.
Stone/Wood/Metal Tools[/b] ***NEW***
Casting time: 5 minutes
Range: Touch
Duration: until sunup/sundown
MP cost: 2mp
You form (out of some unworked Stone/Wood/Metal) some Stone/Wood/Metal tools, suitable for making a Masonry or Mining/Carpentry or Lumberjacking/Smithing or Metallurgy roll without the normal kit. You still need raw materials to work with if you are rolling to create something.
>>>>I can see this being in a totally different tree called 'too inept to buy tools' or some such.
Wield Stone/Wood/Metal *Revised*
Casting time: Instant
Range: Self
Duration: until sunup/sundown
MP cost: 2mp
You form (out of some unworked Stone/Wood/Metal), a stone/wood/metal *weapon* or 5 pieces of stone/wood/metal *missile weapon ammunition* (arrows, bolts, sling bullets, etc.).
>>>>This one drop - it's not worth keeping.
Detect Stone/Wood/Metal *Revised*
Casting time: 1 round
Range: 10m
Duration: Concentration
MP cost: 4mp
You detect whether there is Stone/Wood/Metal a 10m radius. You automatically spot concealed Stone/Wood/Metal weapons and secret compartments/passages in Stone/Wood/Metal architecture. Also if you are looking for a particular type of Stone/Wood/Metal raw material (are there any ash trees/copper veins/granite slabs?), you spot it if it is in range.
>>>>I'd like some feedback on this from others - I'm not sure about the finding specific material thing.
Pierce Stone/Wood/Metal ***NEW***
Casting time: 5 rounds
Range: Touch
Duration: Concentration
MP cost: 2mp
You can see through Stone/Wood/Metal as if there were hole in the appropriate substance, up to 1m deep and 10cm diameter.
>>>>I'm not excited about this one.
Heal Stone/Wood/Metal (Approved)
Casting time: 1 round
Range: 10m
Duration: Concentration
MP cost: 2mp to cast + 2mp per additional round of concentration
You heal d6 damage per round on an object formed of stone/wood/metal.
Batter Stone/Wood/Metal (Approved)
Casting time: 1 round
Range: 10m
Duration: Concentration
MP cost: 2mp to cast + 2mp per additional round of concentration
You cause d6 damage per round against on object formed of stone/wood/metal.
>>>>Neat neat.
Deflect Stone/Wood/Metal Approved?
Casting time: 1 rnd
Range: Self
Duration: Until dismissed
MP cost: 2mp per attack
Attacks from weapons made of stone/wood/metal are automatically blocked. You can choose to turn this spell off at any time, but not which attacks to block. Does not work against ridiculously oversized (bigger than you are) weapons
>>>>You missed the part where I said RANGED WEAPONS ONLY might get approved but otherwise hell no?
I agree the elementals need work.
Command Stone/Wood/Metal *Revised*
Casting time: 5 minutes
Range: next to you
Duration: 10 minutes
MP cost: 8mp
A block of stone/wood/metal springs to life. Simple commands only, all humans (etc) look alike to it, etc. It is stupid.
>>>>>Not feeling this one. At all.
Stone/Wood/Metal ELEMENTAL
Travel rate: 30KM/day, 20KM/day burrowing through it's native element
Maneuver%; Combat move: 30%; 3/10m burrowing through it's native element, 60%; 2/6m
To hit/Damage: 40%/d8
Armor/HP: 2/30
Special attacks: If out of melee range, may shoot it's element at 30%/d6 damage (indefinitely)
Special defenses:
Special abilities:
Special weaknesses: takes +d6 damage from the opposite element
Description: Variable; physical form comprised entirely of the element. Sometimes with eyes. Or a mouth.
Diet: None
>>>Once I get into a place that doesn't suck ass (like I'm at now) I will try to take a look at this stuff again.
Become Stone Approved?
Casting time: 1 round
Range: Self
Duration: Until dismissed (or you fall unconscious from running out of mp)
MP cost: 4mp+2mp per round past the first round
Your skin hardens, gaining resistance to blows, cuts, stabs, slashes, etc. This provides one place of magical armor and increases unarmed damage by one place, but your movement speed is halved.
Become Wood Approved?
Casting time: 1 round
Range: Self
Duration: Until dismissed (or you fall unconscious from running out of mp)
MP cost: 4mp+1mp per round past the first round
Your body toughens, yet remains pliable. You are able to parry OR dodge 1 extra attack at full skill each round. This also increases unarmed damage by one place, but your movement speed is halved.
Become Metal Approved?
Casting time: 1 round
Range: Self
Duration: Until dismissed (or you fall unconscious from running out of mp)
MP cost: 4mp+1mp per round past the first round
This spell transforms your body into living metal. You are immune to blindness, deafness, disease, drowning, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. All magical and/or energy (fire, etc) damage is reduced by half (round up). This also increases unarmed damage by one place, but your movement speed is halved.
I'd have the guy/gal inside the metal/whatever take full damage of whatever the thing took. Unless special stuff, it is the ultimate hiding.
>>>>>I made several notes on this stuff that apparently got ignored. Not approved.
Meld with Stone/Wood/Metal *Revised*
Casting time: 1 round
Range: Self
Duration: 1 hour
MP cost: 6mp
This spell enables you to meld your body and up to 50kg of non-living possessions into solid stone/wood/metal. You burrow through the stone/wood/metal at contortions speed. If the stone/wood/metal is large enough to accommodate your body in all three dimensions you can hide there. It takes 5 rounds of burrowing to completely enter/exit any surface, during which time you are vulnerable to attack. Nothing that goes on outside the stone can be seen, but you can still hear what happens around you and breathe normally. You take half of any physical damage to the stone/wood/metal. The stone/wood/metal’s complete destruction expels you and slays you instantly unless you make an ESSx3 roll.[/quote]
>>>>I also made notes on this one which seem to have been disregarded.
Maybe it would be better for us to work on one spell at a time?