Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Mar 14, 2019 19:54:22 GMT
Can we add write-in slots to the combat skills tab?
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Mar 14, 2019 20:43:20 GMT
Can do. I'll get to that.
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Mar 17, 2019 13:38:09 GMT
Done. Didn't have time to line it up right and make it look pretty but I'll do that later. Only those with OCD will mind It works as intended otherwise. HTML: pastebin.com/ABsKssGA
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Post by logan9a on Mar 17, 2019 13:49:45 GMT
I'm happy to wait till this is checked out and all that before updating.
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Mar 26, 2019 14:55:04 GMT
Character sheet updated and tested (as always, if you find any bugs, let me know). There is now an extra tab for Abilities so that you don't need to keep putting them into the Spells section. Wasn't really sure how many subcategories to make so I just made 4 – use them for whatever you like. I can add more should the need arise. HTML: pastebin.com/1nRsr0LDCSS: pastebin.com/ZAU6ypb8
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Post by logan9a on Mar 26, 2019 16:07:47 GMT
Please check it out Freddy to make sure I did it correctly.
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Mar 26, 2019 18:18:40 GMT
Why is it that every time I think I've tested everything, it turns out I haven't when I actually go and do it in your game? I swear I would be a terrible QA employee. Anyway. Very minor bug found and fixed. Everything else = running smoothly. Enjoy! Updated HTML: pastebin.com/ZkfcYiux
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Post by logan9a on Mar 26, 2019 19:39:00 GMT
Updated!
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Mar 30, 2019 13:39:18 GMT
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Post by logan9a on Mar 30, 2019 14:01:15 GMT
Tested??
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Mar 30, 2019 14:42:09 GMT
Yes
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Post by logan9a on Mar 30, 2019 20:55:27 GMT
Updated!
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Mar 31, 2019 19:25:19 GMT
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Post by logan9a on Mar 31, 2019 19:51:01 GMT
Updated!
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Apr 18, 2019 12:58:21 GMT
Hurray for more updates! MP will now be automatically deducted every time you cast a spell – including the correct amount depending on whether you fail/succeed/fumble. This was far beyond my skill level so I asked in the Roll20 forums for someone to write me the necessary script. After a bit of clarification, the script has been implemented and is working as intended. Logan – you'll need to do a bit extra to implement this one (it's just copying and pasting as usual, just in a different place). HTML (as usual): pastebin.com/s89A0uKnTo implement the script, do the following: 1. Go to the API Scripts in your campaign. 2. Click on the New Script tab. 3. Name it whatever you want. 4. Copy this script into it and then save it. pastebin.com/G4ZkTBpTI suggest you do a backup clone of the campaign before you do all this just in case Roll20 decides to be a fuck. It shouldn't, but having backup copies is always good. To do this, here are some pictures. Any questions, just ask.
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