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Post by bentpaperclip on Jan 26, 2017 13:38:47 GMT
And boss monsters would still fall into normal categories like Undead or Outsider?
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Post by logan9a on Jan 26, 2017 13:43:25 GMT
Poppa undead and such? Yes. Hence I'm thinking the catagories should allow for much more lost san.
Aside from some of the normal things. Like constructs. "So you're a magic robot" said Travis "How's that working out for ya?"
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Post by bentpaperclip on Jan 26, 2017 13:49:17 GMT
Okay. And will we be consolidating the old standbys as well: Cannibalism (20), Cold Blooded Killing (60), Gage (12), Gross Out (20), Horrors of War (20), Human Gore (20), Torture (20)?
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Post by logan9a on Jan 26, 2017 16:00:56 GMT
What is 'Gage' again?
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Post by bentpaperclip on Jan 26, 2017 16:57:46 GMT
Typo. Should be Gate.
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Post by logan9a on Jan 26, 2017 19:37:22 GMT
I'm thinking these: Cannibalism (20), Cold Blooded Killing (60), Gross Out (20), Horrors of War (20), Human Gore (20), Torture (20) - could all be grouped under one thing (what to name it?) as it's basically 'humans and doing bad shit to them or seeing bad shit done to them'.
Gate - we could probably group that under something else. Maybe stick it in with 'outsider'?
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matchstickman
Agent
Messiah: Will rise again
Creator of and most frequent player of the Heroic Cthulhu Drinking Game
Posts: 2,939
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Post by matchstickman on Jan 26, 2017 19:46:30 GMT
So if we're in an alien place and come across multiple bodies with heads missing (dwarves, greys, plant like humanoids), it isn't covered under the gore/gross out/war category?
Put Gate under Magic or New Dimensions (if those are to be categories)?
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Post by logan9a on Jan 26, 2017 20:09:55 GMT
So if we're in an alien place and come across multiple bodies with heads missing (dwarves, greys, plant like humanoids), it isn't covered under the gore/gross out/war category? I'd put the gross part under whatever new clever category we can figure out that includes that stuff if the individuals were close to human. The 'hey you're in some new world part' would be a separate loss as it was before. Put Gate under Magic or New Dimensions (if those are to be categories)? The reason I was thinking all that stuff (mythos monsters aside from the mind shattering mythos gods - which the PC's might never get use to - just too big) could go under 'outsiders' is because all of that stuff causes sanity loss because it's all outside the human planes/condition/etc.
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Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Jan 26, 2017 22:38:09 GMT
Undead was d8/32
You could also add Fey and Giants (and whatever else you like.) I didn't assign values to those since they never came up.
Also, note that the die listed is what I considered to be the "standard" for that group and thus what I based the max on. The particular monster that you encounter could be higher or lower. A unique Big Bad could even cause loss when you have it's category maxed out since it is exempt.
Also also, I went with 4x standard for the especially scary categories that have lots of potential members (Undead, Outsider, Aberration). Everything else was at x2. This classification should probably be tailored to the content of any given campaign though. If there's only one type of undead that are going to exist in your game but dozens of different types of dragons then you should probably x4 dragons and x2 undead (or other numbers...all of this is relative.)
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Post by logan9a on Jan 26, 2017 23:19:42 GMT
Undead was d8/32 You could also add Fey and Giants (and whatever else you like.) I didn't assign values to those since they never came up. Also, note that the die listed is what I considered to be the "standard" for that group and thus what I based the max on. That worked when it was everything in separate categories. Thinking the max (since it is several of those bundled together) might be bigger. The particular monster that you encounter could be higher or lower. A unique Big Bad could even cause loss when you have it's category maxed out since it is exempt. If we end up going with 'bundled' categories, I'd make the 'big super ghoul' just part of their category. Also also, I went with 4x standard for the especially scary categories that have lots of potential members (Undead, Outsider, Aberration). Everything else was at x2. This classification should probably be tailored to the content of any given campaign though. If there's only one type of undead that are going to exist in your game but dozens of different types of dragons then you should probably x4 dragons and x2 undead (or other numbers...all of this is relative.) I suspect we'll have to look closely at it. Honestly, even I don't know what to expect in this game.
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Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Feb 13, 2018 0:10:02 GMT
Right, so instead of reinventing the wheel, I kind of just lifted monster classifications from D&D and decided what they should max at on the fly...double the average loss for most of them but potentially a lot more for really scary shit. Constructs: d6/12 Outsiders: d12/48 Monstruous Humanoids: d8/16 Elementals: d6/12 Dragons: d12/24 Ooze: d4/8 Magic Beasts: d8/16 Aberrations: d8/32 Edit: Undead d8/32 Maybe some others that I overlooked. Some stuff didn't fit into these categories easily and still had an individual type max. I think if I had to do it over, I would make the default x5 and the "extra scary" categories x10. Something like this: Constructs: d6/30 Outsiders: d12/120 Monstruous Humanoids: d6/30 Elementals: d8/40 Dragons: d12/60 Ooze: d4/20 Magic Beasts: d6/30 Aberrations: d10/100 Undead: d8/80
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