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Post by bentpaperclip on Jan 29, 2017 22:02:13 GMT
"Magic will be pretty shitty, overall." - Logan
That's something you said, not me. So if you want magic to be shitty, which I take to mean the effects are not potent, then I do not believe you should also make it take longer than standard, non-magical actions.
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Post by logan9a on Jan 30, 2017 3:46:13 GMT
I'm thinking that if someone is doing an extra d6 (or more) damage per round, I'm comfortable having the extra round of 'make magic go' there.
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Post by logan9a on Jan 30, 2017 3:48:39 GMT
You don't do damage until your third passed roll (for flaming sword). Ignite magic Cover sword with magic Swing sword covered with magic. You could multi-action ignite and cover then swing on second round.
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matchstickman
Agent
Messiah: Will rise again
Creator of and most frequent player of the Heroic Cthulhu Drinking Game
Posts: 2,939
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Post by matchstickman on Jan 30, 2017 11:17:37 GMT
I'm thinking that if someone is doing an extra d6 (or more) damage per round, I'm comfortable having the extra round of 'make magic go' there. So compare that to Martial Arts, you get a d4 with no prep time and no extra action penalty. Is that a version of magic that is comparable to what you want?
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Post by logan9a on Jan 30, 2017 12:50:24 GMT
I'm thinking that if someone is doing an extra d6 (or more) damage per round, I'm comfortable having the extra round of 'make magic go' there. So compare that to Martial Arts, you get a d4 with no prep time and no extra action penalty. Is that a version of magic that is comparable to what you want? Martial arts d4 kick d4 = 2d4 so about 4. Yeah. For this one reality I'm working on now.
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