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Post by logan9a on Mar 25, 2017 18:39:57 GMT
The poor NSA is going to have a fit about this. All for a game folks, all for a game.
Anyway, now that we've collectively figured out what looks to be an easy system for AOE's, we'd need to figure out 'how much damage' (on the damage track, not in d6's) different things should do.
I don't want to break it down (for C4) into 'how many ounces do you use' as that's a bit nitpicky. Plus, I don't think the average gamer would know how much you need to say 'blow open a door' vs 'demolish a building' vs 'open a safe'. Hell, I don't either.
So I'm thinking something simple - like small, medium large? Small would be for stuff like opening the door (I know why they put a water bladder on it!) or safe, medium for those pesky laser tripped death trap bombs NPC's like to leave for PC's and large for doing something like demolishing the building they are in?
Thoughts?
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matchstickman
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Post by matchstickman on Mar 25, 2017 23:34:33 GMT
I really don't understand why you are going to small medium large with anything (not even guns), can't I just be carrying a 2d6 damage explosive device? 2d6 is the designater there, what more do we need?
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Post by logan9a on Mar 26, 2017 0:41:32 GMT
I want to get explosives onto the damage track.
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matchstickman
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Post by matchstickman on Mar 28, 2017 6:47:48 GMT
Yeah, I really have no idea what the point of the "damage track" is.
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Post by logan9a on Mar 28, 2017 15:12:56 GMT
Standardization along with a much wider distribution of damage.
In other words, 2d12 is better than 4d6 even though they have the same max.
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matchstickman
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Post by matchstickman on Mar 29, 2017 10:32:04 GMT
Right. I have no idea why saying "You are carrying a standard block of C4. No, I can't remember how many dice of damage that is, go look it up on the table." is more preferable to you to saying "You have a 2d12 block of C4". Is there no point where I am carrying a block of C4 that does damage other than 2d12? Can I not use my explosives skill to prep the charge to do more or less damage depending on our needs?
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Post by logan9a on Mar 29, 2017 10:52:47 GMT
Hence, the small, med, lg thing I was talking about earlier.
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matchstickman
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Post by matchstickman on Mar 29, 2017 18:31:41 GMT
Right. And I don't see a value in using small medium and large over dice as designators. If I note down I am carrying a 2d6 Explosive I know exactly what it will do, if I note down I have a medium sized explosive I have to look elsewhere first to know what is going on.
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Post by logan9a on Mar 29, 2017 21:35:48 GMT
If the small explosives do d6, the medium ones do (for example) d6+d8 and the large ones do 4d12 (just throwing out numbers here) then you don't have to do a lot of looking up.
I'm just wanting to eventually get everything more standardized - meaning on the damage track.
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Post by logan9a on Mar 29, 2017 22:36:52 GMT
Also, would explosive damage be 'real' or 'half and half'? I'm thinking about the concussive wave and all.
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Post by bentpaperclip on Mar 30, 2017 10:57:03 GMT
I'll try to translate since I think the Logan's "English filter" is still screening out most of Richard's posts.
I believe a small part of what Richard was asking (using your example above) - what if he wants a 2d6 explosion? That falls between Small and Medium templates.
I believe the large part of what Richard is asking (and I agree with) is - why limit explosives to just three (wildly differently) classes? Explosives are a very flexible tool and going small (blow a safe), medium (take out several rooms), large (destroy a building) eliminates much of that flexibility (i.e. using a shape/platter charge to do lots of damage but to a small area breaks the "template rules"). I agree with Richard that it is simpler to just designate how much total damage the explosive does and then the character can modify with Explosives skill to direct or reduce that amount.
Is that about right, Richard?
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Post by logan9a on Mar 30, 2017 13:40:24 GMT
Oh! I see.
I'm starting to wonder now if bag o d6's might just be easier. How much explosive do I have? 18d6. I use 3 here, 10 there and 5 there and here are my demolition rolls.
Something like that you mean Richard and Travis?
Also, all real damage or half and half or depending on situation?
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thad
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Post by thad on Mar 30, 2017 22:35:06 GMT
I think half and half will cause less whining from players when they get caught up in the explosion.
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matchstickman
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Post by matchstickman on Mar 31, 2017 5:13:44 GMT
Is that about right, Richard? Yeah, I was very badly explaining a thing, thanks Travis.
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Post by logan9a on Mar 31, 2017 11:24:12 GMT
I think half and half will cause less whining from players when they get caught up in the explosion. I'm thinking that half and half might be good for bombs not made to be specially anti-personnel. If someone loads up lots of old junk (as suicide bombers do) to intentionally make it an AP bomb (as opposed to 'this bomb is meant to blow the door' or something and the PC's are too close to it) or if the PC's are too close to walls (experience the 'meat grinder effect') then half and half might be an option.
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