Post by logan9a on May 26, 2018 13:51:01 GMT
There are a shitload of spells which need still to be developed.
If you help to develop them (or collaborate in doing so), your character will pick them up for free when they have advanced high enough in the magic tree that they would get the spell. Also, if you take an existing spell and make it better.
Example: You help on making what ends up becoming the third spell up on a tree. Your name gets put with the spell in Logan's notes so he doesn't forget. After you get the first two spells, you automatically pick up the spell you helped make at LEARN without needing to get a critical to do so. Obviously, if you made a whole tree it means you suddenly get the whole tree at LEARN.
What is 'collaboration'? In this case it means that within the thread you brought up something which got used in the final spell version that got approved. If you didn't make a contribution that actually got used, it doesn't count.
At this point, there are literally hundreds of spells which could be made. They all follow the same general format - tiers 1 to 10.
STEPS TO GO ABOUT DEVELOPING A SPELL
If you would like to develop a certain kind of spell, ask for 'what we've got so far'. Yes, I am disappointed that it will 'ruin the surprise' but honestly, I'd rather have the spells worked on than be able to surprise someone should they manage to find a teacher.
I will put up what we have on the spell tree as well as any rough ideas I've managed to come up with for it.
Figure out which spell you'd like to work on.
START A NEW THREAD FOR EACH SPELL. Don't overload the board.
This is not a fast process. There is a lot of back and forth. Also, keep in mind that the spells in this game are SUPER LOW POWERED compared to D&D. There are also certain spells that will never ever be in this game. (They may be plot powers, monster powers or something like that but only rarely and never anything a PC will learn.)
HOW TO GAME THE SYSTEM
Find a spell tree which either isn't very good (if you update something I've worked on and make it better - you've collaborated! and get credit) or doesn't exist.
Make the entire tree.
Your character now has the whole tree at their learn.
HOW TO GAME THE SYSTEM 2
Find someone else who is making the spell (in individual threads). Put up useful helpful shit. If your shit gets used - you've collaborated and get credit. If three people make a spell, all three of them will get it.
If anyone has questions on this process, please let me know.
WHAT IF WE DON'T?
NPC's will have access to spells the PC's cannot learn. The NPC's get some vague stuff to do what the GM thinks they can do (preserve meat, make the crops grow better, have a pet that lasts for weeks, etc) and the NPC's cannot teach those spells to the PC's.
If you help to develop them (or collaborate in doing so), your character will pick them up for free when they have advanced high enough in the magic tree that they would get the spell. Also, if you take an existing spell and make it better.
Example: You help on making what ends up becoming the third spell up on a tree. Your name gets put with the spell in Logan's notes so he doesn't forget. After you get the first two spells, you automatically pick up the spell you helped make at LEARN without needing to get a critical to do so. Obviously, if you made a whole tree it means you suddenly get the whole tree at LEARN.
What is 'collaboration'? In this case it means that within the thread you brought up something which got used in the final spell version that got approved. If you didn't make a contribution that actually got used, it doesn't count.
At this point, there are literally hundreds of spells which could be made. They all follow the same general format - tiers 1 to 10.
STEPS TO GO ABOUT DEVELOPING A SPELL
If you would like to develop a certain kind of spell, ask for 'what we've got so far'. Yes, I am disappointed that it will 'ruin the surprise' but honestly, I'd rather have the spells worked on than be able to surprise someone should they manage to find a teacher.
I will put up what we have on the spell tree as well as any rough ideas I've managed to come up with for it.
Figure out which spell you'd like to work on.
START A NEW THREAD FOR EACH SPELL. Don't overload the board.
This is not a fast process. There is a lot of back and forth. Also, keep in mind that the spells in this game are SUPER LOW POWERED compared to D&D. There are also certain spells that will never ever be in this game. (They may be plot powers, monster powers or something like that but only rarely and never anything a PC will learn.)
HOW TO GAME THE SYSTEM
Find a spell tree which either isn't very good (if you update something I've worked on and make it better - you've collaborated! and get credit) or doesn't exist.
Make the entire tree.
Your character now has the whole tree at their learn.
HOW TO GAME THE SYSTEM 2
Find someone else who is making the spell (in individual threads). Put up useful helpful shit. If your shit gets used - you've collaborated and get credit. If three people make a spell, all three of them will get it.
If anyone has questions on this process, please let me know.
WHAT IF WE DON'T?
NPC's will have access to spells the PC's cannot learn. The NPC's get some vague stuff to do what the GM thinks they can do (preserve meat, make the crops grow better, have a pet that lasts for weeks, etc) and the NPC's cannot teach those spells to the PC's.