Scott
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Post by Scott on May 31, 2018 19:34:56 GMT
I lowered the cost on this since it is so limited. Also as for the size restriction, I'm thinking it should be able to block arrows, but not spears.
Deflect Stone/Wood/Metal Casting time: 1 rnd Range: Self Duration: Until dismissed MP cost: 2mp to cast + 1mp per attack blocked Projectiles with stone/wood/metal components are automatically blocked. You can choose to turn this spell off at any time, but not which attacks to block. Does not work against ridiculously oversized weapons.
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Post by logan9a on May 31, 2018 19:40:45 GMT
"I'm thinking it should be able to block arrows, but not spears."
KISS.
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Scott
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Post by Scott on May 31, 2018 19:45:11 GMT
Deflect Stone/Wood/Metal Casting time: 1 rnd Range: Self Duration: Until dismissed MP cost: 2mp to cast + 1mp per attack blocked Projectiles/missiles with stone/wood/metal components are automatically blocked. You can choose to turn this spell off at any time, but not which attacks to block. Does not work against oversized weapons (Nothing larger than an arrow).
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Post by logan9a on May 31, 2018 19:48:48 GMT
So basically, the spell will work on throwing knives (metal), arrows (wood or metal) and rocks?
Thinking that since bullets are going at 'so fast' speeds - and since I'm not thrilled about 'I don't need to dodge bullets', we should make it arrows and things 'arrow speed or less'?
Because saying "I'm immune to thousands of years of weapons development that only works in some zones and at a tremendously LOW MP cost' is rather 'nah'.
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Scott
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Post by Scott on May 31, 2018 21:07:35 GMT
Does the air version not work on bullets?
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Post by logan9a on May 31, 2018 21:21:47 GMT
Good catch, I corrected it. Also, I'd like to keep the MP consistent. The air one is 2mp per, let's keep them all 2mp per. New air one:
Deflect missile
Casting time: 1 rnd Range: Self Duration: Concentration- till the caster decides to turn it off - not concentration - you can decide off at any time but cannot choose between which missile to block. It is simply on until it is turned off. MP cost: 2mp per missile - works for anything baseball sized on down thrown at you. If something throws a tree at you, you’re fucked. Anything that travels faster than thrown/shot out of a crossbow is too fast for this spell to effect.
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Scott
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Post by Scott on May 31, 2018 22:43:27 GMT
Inside those bounds, I don't see how to make it not just an always worse version of Deflect Missiles (since it thematically needs to be limited to affect the one element). I think that was why my initial idea was to include melee. I'm not sure why including melee was rejected out of hand, but what if it was only for melee. Ranged attacks travel through the air, so that is Air's domain. A Stone/Wood/Metal element spell wants to concern itself more directly with the weapon itself, I think.
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Post by logan9a on Jun 1, 2018 7:33:41 GMT
Hum.
Well, unless you're fighting cavemen, the stone guys are fucked.
Wood, sometimes it might come up.
Metal - real common.
Not saying all of them have to be equal mind you.
But with all of these - to include air's deflect missile - I'm thinking the MP cost would need to be upped. I still remember when 1HP of damage = 1MP and that was the BEST spell going.
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Scott
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Post by Scott on Jun 4, 2018 22:20:43 GMT
I was thinking if any part of the weapon was the correct material it would apply. The idea isn't to brute force stop the striking surface in mid-air but rather just to throw off their aim subtly. So IMO, Deflect Wood should work on a wood-handled axe and a wood-hilted sword, etc. Stone would indeed still be pretty rare outside of some sort of "primitive" zone...though I suppose it's not unheard of for rich people to put gemstones in their fancypants weaponry. Anyway, a MP differential is probably in order. I'd put stone at 1mp, wood at 1-2mp (depending how you interpret wood components) and metal at 2mp.
Deflect Stone Casting time: 1 rnd Range: Self Duration: Until dismissed MP cost: 1mp per attack blocked Attacks by melee weapons with stone components are automatically blocked. You can choose to turn this spell off at any time, but not which attacks to block. Does not work against oversized weapons, if they swing an obelisk at you, you're screwed.
Deflect Wood Casting time: 1 rnd Range: Self Duration: Until dismissed MP cost: 1-2mp per attack blocked Attacks by melee weapons with wood components are automatically blocked. You can choose to turn this spell off at any time, but not which attacks to block. Does not work against oversized weapons, if they swing a tree at you, you're screwed.
Deflect Metal Casting time: 1 rnd Range: Self Duration: Until dismissed MP cost: 2mp per attack blocked Attacks by melee weapons with metal components are automatically blocked. You can choose to turn this spell off at any time, but not which attacks to block. Does not work against oversized weapons, if they swing a truck at you, you're screwed.
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Post by logan9a on Jun 5, 2018 11:56:32 GMT
"The idea isn't to brute force stop the striking surface in mid-air but rather just to throw off their aim subtly."
Why not instead go for a minus to be hit by those materials instead?
We could have a flat MP cost and like trying to put two magnets of the same type together, they resist a bit. You can still do it but it's harder. Depending on if we make the minus 10, 20 or 30 max depends on how high of spell level it is.
As a different freaky thing, if the caster has that material on them they are 'shunning' (instead of deflect, shun) that item also is shunned. So if you are doing metal, don't have a metal sword, armor or coins in your pocket.
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Scott
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Post by Scott on Jun 8, 2018 23:25:04 GMT
Hmm. Need to ponder that one.
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Scott
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Post by Scott on Jun 9, 2018 18:27:41 GMT
Something like this?
Shun Stone/Wood/Metal Casting time: 1 rnd Range: Self Duration: 10 minutes MP cost: 2mp for Stone/Wood, 4 mp for Metal Attacks by weapons with stone/wood/metal components are at -30 (or half) to hit you. If you are carrying any objects with Stone/Wood/Metal components, then each time you are attacked with Stone/Wood/Metal while this spell is active, one of those objects breaks and/or goes flying (up to GM)
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Post by logan9a on Jun 9, 2018 18:32:33 GMT
For that MP cost, I'd go with -10% to be hit and make it a low level spell.
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Scott
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Post by Scott on Jun 9, 2018 20:51:52 GMT
Maybe less likely breaking stuff if it's only -10%?
Shun Stone/Wood/Metal Casting time: 1 rnd Range: Self Duration: 10 minutes MP cost: 2mp for Stone/Wood, 4 mp for Metal Attacks by weapons with stone/wood/metal components are at -10 to hit you. If you are carrying any objects with Stone/Wood/Metal components, then each time you are attacked with Stone/Wood/Metal while this spell is active, one of those objects goes flying (up to GM) or if you are critically hit, one of them breaks and goes flying.
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Post by logan9a on Jun 9, 2018 22:25:07 GMT
I'm not really seeing a need for it to break. I would say that any objects on you or in hand that are of the material immediately gets dropped/falls away from you as you are a big negative magnet for that material.
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