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Post by logan9a on Jun 1, 2018 11:49:27 GMT
Dig Deep Casting time: 1 action Range: Self Duration: Instant MP cost: 0 Choose a number of HERO points to sacrifice. Gain that many d8 MP.
Nope. I have nothing that converts HERO points into other stuff - don't want to start.
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Scott
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Post by Scott on Jun 4, 2018 22:49:34 GMT
Well, nobody is going to sacrifice ESS. What about damage to your Constitution skill?
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Post by logan9a on Jun 5, 2018 12:02:54 GMT
Hum. What about someone's sanity? As you dig super deep and rip open your mind to suck the gooey gooey magic from it...
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Scott
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Post by Scott on Jun 9, 2018 17:48:42 GMT
That might work. What would the exchange rate look like? Maybe 1 sanity for a d4 MP?
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Post by logan9a on Jun 9, 2018 19:06:41 GMT
Why not keep it simple and each SAN sacrificed is a step along the damage track? Sacrifice 1 SAN, get d3. Sacrifice 8 san, get 2d8 MP.
If the PC's are going to burn themselves out to make magic go, I want it to be expensive.
And yes, I'd put on a Willpower x3 roll if they lose over 5 san at once not to lose it.
Have the MP come to them either the next round (if they are still sane enough to use them). Obviously, if you get a bunch of MP but go crazy for d20 rounds you won't be able to use them right away, but you really shouldn't mess about with your brain.
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Scott
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Post by Scott on Jun 9, 2018 22:03:39 GMT
If it rolled out like that, I would never burn more than 1 sanity at a time, since that is the best rate of return. (Even if Glenn had a lot to burn, which he doesn't.)
Do you want to have diminishing returns? This will incentivize people to take the extra time to cast it at the lowest, most efficient value. They will only do a big inefficient burn if they think they are going to die unless they cast a spell asap.
Do you want to have increasing returns? This will incentivize people to risk insanity by burning as much as they are willing to all at once to get the best payout.
My idea was randomized linear returns. You take your due either way, it may or may not pay well.
You could also do fixed linear returns. 1 sanity always equals x mp. No dice involved.
Honestly, the damage track is irregular, so probably not well suited to this, but as far as incentives go it might as well be hyperbolic diminishing returns. (1 point is best by far, then it drops steeply, then continues dropping gradually, then bumps up slightly but not meaningfully each 6 numbers but while overall sloping flat...
1=2:1 2=1.25:1 3=1.166:1 4=1.125:1 5=1.1:1 6=1.083:1 7=1.143:1 8=1.125:1 9=1.111:1 10=1.1:1 11=1.091:1 12=1.083:1 13=1.115:1 and so on
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Post by logan9a on Jun 9, 2018 22:20:36 GMT
Well, I figure that if someone is wanting to burn SAN for MP, and it takes one round to do it and get the MP each time, sure - they can take several rounds to slowly wind up their MP. But if they want the possibility of a bunch right now, then they go at a worse conversion rate.
I'm OK with that.
Plus, if you do it once, you only have to make your spell roll once.
If you are going for the max, that's a lot more rolls you have to do.
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Scott
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Post by Scott on Jun 9, 2018 22:56:53 GMT
To be honest, I think 2:1 is not good enough to be used regularly. Let's face it, none of the spells are powerful enough to save lives. This is by design. But it means that the temptation to sacrifice build resources will be very low. People will be very frustrated just trying to get the next spell up in the chain. Better make this an offshoot if it goes through.
Back in the day I ran this system with more powerful spells, and I was flirting with making a top tier spell that said "spend 1 poz, refill your mp"...obviously that's well beyond the scope of what you're willing to consider, but really it's hard to see how it could be gamebreaking. It's just an extra 2-3 spells. Nobody thinks Clarity is the best card in the deck after all.
(This reminds me, I should try to find all those homebrew spells I made years ago.)
Bottom line, I think it needs a more generous rate if you want the spell to get used.
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Post by logan9a on Jun 9, 2018 23:02:15 GMT
Sacrificing one sanity for d3 back - or teaching the spell to others - is fine for building it up. It could be one of those painful spells to learn to get better stuff just beyond it.
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Scott
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Post by Scott on Jun 9, 2018 23:07:12 GMT
Maybe we should see if anyone else wants to chime in on this.
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Post by logan9a on Jul 22, 2018 13:17:24 GMT
(Meta tree) Dig Deep
Casting time: 1 round Range: Self Duration: Many minutes (see below) MP cost: 0
By casting this spell AND making a successful meditation roll while in a calm, quiet place the caster may regain MP at the rate of one per minute until their MP are full. If they are startled, damaged, attempt to do something other than meditate (including walking) the effect immediately ends.
What about something like this? It might work for a lower level spell - and the lower level spells are what we are needing more of.
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Scott
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Post by Scott on Jul 30, 2018 18:03:58 GMT
Looks promising. Probably needs a clarification that the duration is how long you meditate for, not how long the MP lasts.
Dig Deep
Casting time: 1-20 minutes Range: Self Duration: Instantaneous MP cost: 0
By casting this spell AND making a successful meditation roll while in a calm, quiet place the caster may regain MP at the rate of one per minute for as many minutes as they like or until their MP are full. If they are distracted or attempt to do something other than meditate (including walking) the casting immediately ends and the caster stops gaining further MP.
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Post by logan9a on Jul 30, 2018 18:46:39 GMT
Dig Deep [meta tree] [Credit: Scott]
Casting time: 1-20 minutes Range: Self Duration: Instantaneous MP cost: 0
By casting this spell AND making a successful meditation roll while in a calm, quiet place the caster may regain MP at the rate of one per minute for as many minutes as they like or until their MP are full. If they are distracted or attempt to do something other than meditate (including walking) the casting immediately ends and the caster stops gaining further MP.
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Scott
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Post by Scott on Jul 31, 2018 17:10:12 GMT
I really like this one. I feel like the name doesn't fit great with anymore though.
What if it was "Align Chakras" or something like that?
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Post by logan9a on Jul 31, 2018 21:13:34 GMT
Refresh MP?
Clarity (like the card or ancient EQ)?
Trickle Charger?
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