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Post by logan9a on Jan 21, 2019 16:45:58 GMT
Everyone should have a character sheet. If you find you do not, let me know.
I strongly encourage using them. Mandatory.
There are still a couple things to be done (adding stat x1 rolls, etc) but they are super handy as there is never again any question as to what you are rolling and it gives the result (pass, fail, fumble, crit, made by 30, made by 60) - super cool.
If you have any questions, Alex or Pete are the people to talk to. I don't know much about them but like what I see during the game.
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jlevy531
DORA
Checking in to see whats been going on
Posts: 217
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Post by jlevy531 on Jan 22, 2019 16:51:27 GMT
How do I go about getting one of these sheets?
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Post by logan9a on Jan 22, 2019 17:49:46 GMT
You already do. I'm not sure how you go about accessing it - Pete or Alex can tell people. I just added one to everyone.
Maybe they'll make a tutorial?
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Post by Fantômas on Jan 22, 2019 21:54:54 GMT
In roll20 at the top right of the window you should have a bar (note that the second icon may not be there. I think it may only be there if logged on as GM). Select Journal (the second icon, if you are logged in as a player or third icon if logged in as GM) I'm not sure if you automatically have a char added or if you need to add one yourself. If it's automatically added, it will be under Character. Otherwise you'll need to add a charsheet
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Post by logan9a on Jan 22, 2019 22:38:27 GMT
I added the character sheets already - how do they access them?
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Post by Fantômas on Jan 22, 2019 22:56:39 GMT
As per above. The Char sheet will appear as (note that the name until you change it may be a jumble of letters)
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Jan 23, 2019 2:21:01 GMT
What Pete said.
Also please do not fill out the sanity sheet just yet. Need to fix a minor bug. I can do it tomorrow unless Pete's already done it (basically just need to change the ATTR_ value of all of the sanity text fields to their own unique ones. Shouldn't take more than a few minutes).
The rest of the stuff you guys shouldn't really notice. I'll also make it so that any skill without a value in it already has @{Learn} in it which means it will use your Learn as default. It will be your responsibility to change it if the default value is higher than your Learn. It will make more sense when you see it.
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jlevy531
DORA
Checking in to see whats been going on
Posts: 217
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Post by jlevy531 on Jan 23, 2019 13:31:49 GMT
Thank you guys!!
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Jan 23, 2019 15:12:36 GMT
Okay. Sanity sheet has been fixed and you can now fill it in as normal. All skills now have a default value which uses your Learn score. Simply delete the field and replace it with the appropriate value if your Learn score is not appropriate. Don't worry – if you've already filled it out, it's not going to suddenly change. Everything will remain the same. Rolling for sanity now uses the same template so you can see when you succeed/fail. When I'm feeling a bit better, I'll spruce it up a bit as it's a bit needlessly complicated. Still, it works without issue. I still need to add in the default Learn values for Spells (I forgot), so I'll do that later today. That is easy. All that's left now is to add in an extra column in the last section of the skills for Languages as per Pete's request. I also need to fix the annoying text displacement on the roll template… That might take a little while as I'd need to actually study the CSS code. Might ask a friend just to help me out with that real quick. But, anyway, everything works as it should (as far as I can tell anyway. Please do report any bugs you come across). It's just a matter of making it look a bit more pretty now. Logan, here are the files. I'm sure you know what to do by now. HTML: pastebin.com/LR44LnE5CSS: pastebin.com/5gaWs7SL
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Post by logan9a on Jan 23, 2019 15:34:45 GMT
I wouldn't on spells as you have to 'learn' them to get them at 'learn'. It might be confusing if you add it.
I will get on copy paste duty!
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Post by logan9a on Jan 23, 2019 15:38:30 GMT
Done - btw, if I just go into 'raw data' at the bottom and ctrl A, ctrl C - will that do it instead of manually highlighting the huge list of code?
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jlevy531
DORA
Checking in to see whats been going on
Posts: 217
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Post by jlevy531 on Jan 23, 2019 15:55:14 GMT
I put all of my Scores in & my basic learn skill number of 13 in all Of the skills that I do not have is this correct?
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Post by logan9a on Jan 23, 2019 16:18:21 GMT
With the exception of spells, you skill base is whatever your learn is. After thinking about it, I would personally leave the skills blank that don't have any checks in. If your learn increases before you try out a skill, it increases your base. Example: Play harp. You have no skill in it but need to play one (for some reason). You try for and get 13%! Hurray! It even goes up by 2% at the end of the adventure. You now have a 15% in 'play harp'. Time passes, your learn hits 20. You need (for some reason) to 'play banjo'. Your base is 20%. You still have 'play harp' at 15%. Why? Because life is hard.
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Jan 23, 2019 19:37:18 GMT
I put all of my Scores in & my basic learn skill number of 13 in all Of the skills that I do not have is this correct? Okay. Let me just explain how they work. If you don't have a skill, leave it. It will look something like this. The @{Learn} in the box means it will use your Learn value (whatever that is). It will automatically update if your Learn value ever changes, so there's no need to fiddle with all of them every time. However, as you can see with Block, the lowest skill that you can use it at is 25, so you should delete what's in the box and write in 25 (unless you have more than 25 Learn but I somehow doubt that). Do this for any Skill whose default value is inherently higher than your Learn. There aren't that many. Everything else works as normal. Delete the @{Learn} and fill in whatever your actual score is. I just meant that whenever you add a new spell in once you have learned it, it will use your Learn value by default when you cast it. Same as the normal skills. Unless you don't want that for some reason? Am I misunderstanding how spells work? Basically, let's say someone teaches you Pocket. You are now able to cast the spell, so you add it into your character sheet, but you're still only casting it at Learn. So instead of manually entering your Learn score, it will automatically be entered for every new spell that you add (and dynamically change when your base Learn also changes, so there's no fear of having it too high or too low – it will always use whatever your CURRENT Learn is). Once you get it skilled up, you can just change it to its new value like with any other skill.
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Post by logan9a on Jan 23, 2019 19:40:25 GMT
I think the way you have it set up seems good to me.
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