Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Jan 29, 2019 20:33:59 GMT
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Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Jan 29, 2019 23:14:06 GMT
This does not protect you from radiation sickness/radiation poisoning.
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Post by Fantômas on Jan 29, 2019 23:34:32 GMT
Does it include infrared radiation?
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Post by logan9a on Feb 1, 2019 12:08:34 GMT
Wasn't there another spell that protected from infrared that Scott just made? Or am I mistaken? If there isn't, discuss.
Awaiting more player's input...
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Feb 1, 2019 14:12:40 GMT
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Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Feb 2, 2019 18:35:31 GMT
As I've said before, I'm okay if there is some overlap between these spells. But yes, "radiation" is too broad. What I was going for here is Ionizing Radiation (which will include the UV spectrum). IR should get lumped in with thermography. ... Machine Radiation Invisibility Range: 2m Casting Time: 1 Round MP Cost: 2 Duration: 1 hour The creature or object (up to a 3m cube) touched cannot be seen/imaged by machines, electronic sensors, or other high-tech detection devices that use X-rays, gamma rays, UV rays, and/or similar ionizing radiation. The creature/object is similarly to mechanical construct type creatures. If the recipient is a creature carrying gear, the gear is likewise undetectable. Items dropped or put down by an affected creature become detectable to machine sensors. Any part of an item that the subject carries but that extends more than 3m from it becomes detectable, such as a trailing rope. This does not protect you from radiation sickness/radiation poisoning. While machine "invisibility" is useful for many tasks requiring stealth, it sometimes makes the subject’s life more difficult. Probably going to cause a problem when the security scanners at the airport appear to malfunction (failing to detect you at all).
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Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Feb 2, 2019 18:38:19 GMT
Apparently smoke detectors also use ionizing radiation.
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Post by logan9a on Feb 3, 2019 8:22:20 GMT
Thinking that this is all overly complicated (all of the invisibility to machines type spells) for the way I GM.
If there's a link to a wiki to tell you what all is included or explain a term, that's a pretty good indication that it's not going to get used.
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Post by logan9a on Feb 3, 2019 12:14:56 GMT
I was trying to think of a way to do this that I wouldn't consider OP.
Example: Fool crude machine, fool complicated machine, fool crude robot, fool complicated robot, fool android (yeah, we have them), fool replicant, fool cyborg but just in the first two, the powers would need to be broken out (maybe on all) to keep it from being OP.
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