PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Mar 1, 2019 2:10:19 GMT
Casting time: 1 Round Range: 10m Duration: 10 Rounds MP cost: 4
You cause nearby vines, branches, roots, etc to wrap around your target and restrain them. Target must succeed on a Dexterity roll or become restrained. Once they are restrained, next round they can attempt a Strength roll to break free. If they fail the strength roll, they must succeed on another Dexterity roll to retain their balance or fall down.
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Post by docfullton on Mar 1, 2019 3:11:56 GMT
dex vs dex of target plants have 30 dex (first lvl of the spell)
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Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Mar 3, 2019 16:51:09 GMT
cf. Stone/Wood/Metal Snare [Credit: Scott, Pete] Casting time: 1 round Range: 10m Duration: 1 minute MP cost: 4mp Each round the creature is in contact with the surface (stone, wood, metal) that the spell was cast on, they get a free Dexterity roll to avoid being captured. Should they fail their free Dexterity roll, they then get a free Strength roll to break free. If both rolls are failed, they are weakly stuck to the area. While stuck, all combat skills (and any other physical skills the GM deems) are at a -30%. They can do other things but their feet stay there that round. They may try one free Strength roll to break free each round. After they do, the spell effect ends. Should they fail their free Dexterity roll then their free Strength roll each round, the maximum number of rounds they can be trapped for is twelve, the duration of the spell. This is a 'super weak pin spell'.
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Post by logan9a on Mar 3, 2019 19:28:33 GMT
Not sure what cf means?
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Mar 3, 2019 19:58:51 GMT
Oh, it already kind of exists. Never mind then.
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Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Mar 6, 2019 23:27:22 GMT
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Post by logan9a on Apr 22, 2019 18:42:33 GMT
Oh, it already kind of exists. Never mind then. Where?
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Apr 22, 2019 18:46:06 GMT
cf. Stone/Wood/Metal Snare [Credit: Scott, Pete] Casting time: 1 round Range: 10m Duration: 1 minute MP cost: 4mp Each round the creature is in contact with the surface (stone, wood, metal) that the spell was cast on, they get a free Dexterity roll to avoid being captured. Should they fail their free Dexterity roll, they then get a free Strength roll to break free. If both rolls are failed, they are weakly stuck to the area. While stuck, all combat skills (and any other physical skills the GM deems) are at a -30%. They can do other things but their feet stay there that round. They may try one free Strength roll to break free each round. After they do, the spell effect ends. Should they fail their free Dexterity roll then their free Strength roll each round, the maximum number of rounds they can be trapped for is twelve, the duration of the spell. This is a 'super weak pin spell'.
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Post by logan9a on Apr 22, 2019 18:48:24 GMT
Something like that spell might be good for plants with the limitation that the person must be atop plants capable of grabbing them.
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Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Apr 22, 2019 20:52:12 GMT
True, you could have it be essentially the same spell through a different medium.
Plant Snare
Casting time: 1 round Range: 10m Duration: 1 minute MP cost: 4mp
Each round the creature is in contact with the living plant surface that the spell was cast on, they get a free Dexterity roll to avoid being captured. Should they fail their free Dexterity roll, they then get a free Strength roll to break free. If both rolls are failed, they are weakly stuck to the area. While stuck, all combat skills (and any other physical skills the GM deems) are at a -30%. They can do other things but their feet stay there that round. They may try one free Strength roll to break free each round. After they do, the spell effect ends. Should they fail their free Dexterity roll then their free Strength roll each round, the maximum number of rounds they can be trapped for is twelve, the duration of the spell.
This is a 'super weak pin spell'.
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Apr 22, 2019 23:43:12 GMT
I don't know if having multiple spells in different schools that do the same thing is a good thing. Makes them feel less unique.
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Post by logan9a on Apr 23, 2019 7:27:28 GMT
I don't know if having multiple spells in different schools that do the same thing is a good thing. Makes them feel less unique. True, but some sort of entangle type spell is a standard for plant casters in every system.
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