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Post by logan9a on Apr 28, 2019 12:34:49 GMT
Not sure if we've had this idea already or not but
Stasis
Casting time: 1 minute Range: 3m Duration: Sunup/sundown MP cost: 6
Description: Allows the caster to put an unconscious, asleep or a target which gives their assent into a magical stasis until the end of the duration. If the target is willing there is no resistance roll. Otherwise, it is ESS vs ESS. While in stasis, everything just 'stops' for the target. They no longer are bleeding to death, etc. This spell can be used to 'preserve' the target until they get to the hospital, etc.
Thoughts?
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Apr 28, 2019 12:49:41 GMT
Sounds good but let me just reword it properly.
Name: Stasis
Casting Time: 1 minute Range: 3m Duration: Sunup/sundown MP Cost: 6
Description: Allows the caster to put an unconscious, asleep target or a target which gives their consent into a magical stasis until the end of the duration. If the target is willing there is no resistance roll. Otherwise, it is ESS vs ESS. While in stasis, everything just 'stops' for the target. They are no longer bleeding to death, etc. This spell can be used to "preserve" the target until they get to the hospital, etc.
Question: can you use this on yourself? If so, we should specify that in the description.
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Post by logan9a on Apr 28, 2019 12:51:06 GMT
Good call - sure - you could use it on yourself.
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Post by logan9a on Apr 28, 2019 12:54:40 GMT
Stasis [Credit: Freddy]
Casting Time: 1 minute Range: 3m Duration: Sunup/sundown MP Cost: 6
Description: Allows the caster to put an unconscious, asleep target or a target which gives their consent into a magical stasis until the end of the duration. If the target is willing there is no resistance roll. Otherwise, it is ESS vs ESS. While in stasis, everything just 'stops' for the target. They are no longer bleeding to death, etc. This spell can be used to "preserve" the target until they get to the hospital, etc. The caster may use it on themselves though it is recommended they do so from a prone position or they will get a good slap from 'Mister Ground'.
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Post by Fantômas on Apr 28, 2019 12:59:25 GMT
I'd change the first sentence to "Allows the caster to put a target whether they are awake or asleep/unconscious into a magical stasis until the end of the duration."
(as the second sentence talks about whether the target is willing or not, having 'gives their consent' in the first sentence does not make sense)
- How does an unconscious person allow or disallow this to occur? - Is the person frozen in the position they were in when the spell is completed or do their limbs etc move around like an unconscious person? - Can the caster end the spell before the end of the duration? - does the person in stasis need to breath?
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Post by logan9a on Apr 28, 2019 13:05:30 GMT
Stasis [Credit: Freddy]
Casting Time: 1 minute Range: 3m Duration: Sunup/sundown MP Cost: 6
Description: Allows the caster to put a target whether they are awake or asleep/unconscious into a magical stasis until the end of the duration. If the target is willing there is no resistance roll. Otherwise, it is ESS vs ESS. While in stasis, everything just 'stops' for the target. They are no longer bleeding to death, etc. This spell can be used to "preserve" the target until they get to the hospital, etc. The caster may use it on themselves though it is recommended they do so from a prone position or they will get a good slap from 'Mister Ground'.
Notes: Unconscious people cannot give consent and automatically attempt to resist the spell. This spell does not prohibit someone from moving the person - they are unconscious rag dolls. As with every other spell out there, the caster cannot end the spell before the end of the duration unless they are using some other spell (such as 'dispel magic') or device to do so. If the caster puts the spell on themselves they can't choose when to have it end - it either ends naturally or when someone else casts a spell to end it or uses a device to do so. This spell only works on some creatures - those with physical bodies, metabolism, human sized or smaller, etc. Once under the effects of this spell, they cannot be awoken even by having their head slowly removed.
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Post by logan9a on Apr 28, 2019 13:06:01 GMT
I added in some other stuff as I thought 'What's to keep someone from doing this to a dragon?'
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Post by Fantômas on Apr 28, 2019 21:00:33 GMT
- when in stasis can the person be affected by spells, eg a healing spell of some sort? - any over time affects, eg a slow acting poison or a spell, matrix, Amber ability, that the person was under prior to stasis, do they stop or keep going? - does the person in stasis breathe?
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Post by logan9a on Apr 28, 2019 21:45:55 GMT
Shit - good questions.
Maybe to answer them we just need a better definition of what stasis is.
I'm imagining it as suspended animation - possibly a better name for the spell. Things like blood don't move much or move super slowly so you won't bleed to death. Breathing is also minimal. Things like natural poisons would be stopped but spells and such which operate on different rules (even if their 'flavor' was poison) would still go their normal route.
How can we rewrite the spell to reflect this more closely yet be potentially useful? And make it so that we don't need to answer a huge amount of questions and 'what if's'?
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Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Apr 28, 2019 22:16:19 GMT
This spell is way too powerful.
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Post by logan9a on Apr 28, 2019 22:20:31 GMT
How so?
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Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Apr 28, 2019 22:40:45 GMT
Offensively, it's a "save or die" if the caster has any creativity whatsoever. Sure, they don't technically die until sunup/sundown, but once Stasis'd, there's nothing stopping you from stringing them up by the neck, dropping them in the ocean, parking a car on them, sawing their head off, etc.
The only way you could salvage it to work as intended is to make it willing targets only.
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Post by Fantômas on Apr 29, 2019 1:38:06 GMT
Offensively, it's a "save or die" if the caster has any creativity whatsoever. Sure, they don't technically die until sunup/sundown, but once Stasis'd, there's nothing stopping you from stringing them up by the neck, dropping them in the ocean, parking a car on them, sawing their head off, etc. The only way you could salvage it to work as intended is to make it willing targets only. The casting time would likely prevent that sort of thing happening. On the reverse, if someone was bleeding to death, you'd want it not to be in rounds.
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Post by logan9a on Apr 29, 2019 7:59:38 GMT
I'm thinking Scott is right on this - and since we don't have bleed effects - making it willing targets only is probably a good idea.
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Post by Fantômas on Apr 29, 2019 10:16:28 GMT
As there are no bleed effects etc, and can only be cast on a conscious willing target, I don't think as it stands the spell has any use.
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