Post by Fantômas on May 19, 2019 2:39:53 GMT
Current
Rank Six
Regeneration of HP
Casting time: 1 round
Range: Self
Duration: 6 rounds
MP cost: 4mp
At the beginning of each round for six rounds, the caster may heal one real point of damage if they remember to do so. If they forget to do so they don’t regenerate the HP. Note - you can only be under the effects of one ongoing HP/MP (one of each is OK but not 2 HP or 2 MP regen spells) regaining effect at a time. Should others be cast, the strongest one stays on, the others cease.
Rank Seven
Regenerate MP
Casting time: 1 round
Range: Self
Duration: 4 hours or until a spell is cast.
MP cost: 4mp
Every hour, one fourth (round down) of the caster’s MP is regenerated. Note - you can only be under the effects of one ongoing HP/MP regaining effect at a time. Should others be cast, the strongest one stays on, the others cease.
Regenerate MP (other)
Casting time: 1 round
Range: 3m
Duration: 4 hours or until a spell is cast.
MP cost: 4mp
Every hour, one fourth (round down) of the target’s MP is regenerated. Note - you can only be under the effects of one ongoing HP/MP regaining effect at a time. Should others be cast, the strongest one stays on, the others cease.
added/Modified for clarity
Rank Six
Regeneration of HP [credit: Pete]
Casting time: 1 round
Range: Self
Duration: 6 rounds
MP cost: 4mp
At the beginning of each round for six rounds, the caster may heal one real point of damage if they remember to do so. If they forget to do so they don’t regenerate the HP.
Note - you can only be under the effects of one over time HP/MP regen spell. One of each is OK but not 2 HP or 2 MP regen spells. Should others be cast, the strongest one stays on, the others cease.
Regeneration of HP (other) [credit: Pete]
Casting time: 1 round
Range: 3m
Duration: 6 rounds
MP cost: 4mp
At the beginning of each round for six rounds, the target of the spell may heal one real point of damage if they remember to do so. If they forget to do so they don’t regenerate the HP. The target is the same for the entire duration.
Note - you can only be under the effects of one over time HP/MP regen spell. One of each is OK but not 2 HP or 2 MP regen spells. Should others be cast, the strongest one stays on, the others cease.
Rank Seven
Regenerate MP [credit: Pete]
Casting time: 1 round
Range: Self
Duration: 4 hours or until a spell is cast.
MP cost: 4mp
Every hour, one fourth (round down) of the caster’s MP is regenerated. If the caster casts any spell before the end of the duration of this spell, this spell ends.
Note - you can only be under the effects of one over time HP/MP regen spell. One of each is OK but not 2 HP or 2 MP regen spells. Should others be cast, the strongest one stays on, the others cease.
Regenerate MP (other) [credit: Pete]
Casting time: 1 round
Range: 3m
Duration: 4 hours or until a spell is cast.
MP cost: 4mp
Every hour, one fourth (round down) of the target’s MP is regenerated. The target is the same for the entire duration. If the target casts any spell before the end of the duration of this spell, this spell ends.
Note - you can only be under the effects of one over time HP/MP regen spell. One of each is OK but not 2 HP or 2 MP regen spells. Should others be cast, the strongest one stays on, the others cease.
Rank Six
Regeneration of HP
Casting time: 1 round
Range: Self
Duration: 6 rounds
MP cost: 4mp
At the beginning of each round for six rounds, the caster may heal one real point of damage if they remember to do so. If they forget to do so they don’t regenerate the HP. Note - you can only be under the effects of one ongoing HP/MP (one of each is OK but not 2 HP or 2 MP regen spells) regaining effect at a time. Should others be cast, the strongest one stays on, the others cease.
Rank Seven
Regenerate MP
Casting time: 1 round
Range: Self
Duration: 4 hours or until a spell is cast.
MP cost: 4mp
Every hour, one fourth (round down) of the caster’s MP is regenerated. Note - you can only be under the effects of one ongoing HP/MP regaining effect at a time. Should others be cast, the strongest one stays on, the others cease.
Regenerate MP (other)
Casting time: 1 round
Range: 3m
Duration: 4 hours or until a spell is cast.
MP cost: 4mp
Every hour, one fourth (round down) of the target’s MP is regenerated. Note - you can only be under the effects of one ongoing HP/MP regaining effect at a time. Should others be cast, the strongest one stays on, the others cease.
added/Modified for clarity
Rank Six
Regeneration of HP [credit: Pete]
Casting time: 1 round
Range: Self
Duration: 6 rounds
MP cost: 4mp
At the beginning of each round for six rounds, the caster may heal one real point of damage if they remember to do so. If they forget to do so they don’t regenerate the HP.
Note - you can only be under the effects of one over time HP/MP regen spell. One of each is OK but not 2 HP or 2 MP regen spells. Should others be cast, the strongest one stays on, the others cease.
Regeneration of HP (other) [credit: Pete]
Casting time: 1 round
Range: 3m
Duration: 6 rounds
MP cost: 4mp
At the beginning of each round for six rounds, the target of the spell may heal one real point of damage if they remember to do so. If they forget to do so they don’t regenerate the HP. The target is the same for the entire duration.
Note - you can only be under the effects of one over time HP/MP regen spell. One of each is OK but not 2 HP or 2 MP regen spells. Should others be cast, the strongest one stays on, the others cease.
Rank Seven
Regenerate MP [credit: Pete]
Casting time: 1 round
Range: Self
Duration: 4 hours or until a spell is cast.
MP cost: 4mp
Every hour, one fourth (round down) of the caster’s MP is regenerated. If the caster casts any spell before the end of the duration of this spell, this spell ends.
Note - you can only be under the effects of one over time HP/MP regen spell. One of each is OK but not 2 HP or 2 MP regen spells. Should others be cast, the strongest one stays on, the others cease.
Regenerate MP (other) [credit: Pete]
Casting time: 1 round
Range: 3m
Duration: 4 hours or until a spell is cast.
MP cost: 4mp
Every hour, one fourth (round down) of the target’s MP is regenerated. The target is the same for the entire duration. If the target casts any spell before the end of the duration of this spell, this spell ends.
Note - you can only be under the effects of one over time HP/MP regen spell. One of each is OK but not 2 HP or 2 MP regen spells. Should others be cast, the strongest one stays on, the others cease.