Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Jul 18, 2019 13:19:31 GMT
The end goal is to post partially completed character sheets, is it not?
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Post by logan9a on Jul 18, 2019 16:18:27 GMT
Yes.
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Post by logan9a on Jul 18, 2019 20:11:41 GMT
The end goal is to post partially completed character sheets, is it not? Though honestly, I'm not sure what you're going for with this statement.
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Post by logan9a on Jul 18, 2019 20:40:09 GMT
Enforcer: (pistol, rifle, fast draw pistol, fast draw sword, sword, martial arts: sword, grapple, Strength, Con/endurance, throw)
Spy: (acting, bargain, appraisal, counter surveillance, spy lore, streetwise, surveillance, law, bureaucracy, disguise)
Explorer: (contortions, drive (choose what), navigation: land, navigation: sea/air, direction sense, parachuting, SCUBA, Survival (pick terrain), Survival (pick a different type of terrain), trapping
? If we were to do the stats for all as
Willpower: 13 Learning: 15 Essence: 10 Sanity: 60 (give them some extra time to figure out the whole 'insanity' thing)
Assuming a learn of 15 (which is fantastic), that means for the famous bold skills (someone please check my math), 385 points total are used.
Enforcer: 1185 points left. Spy: 1095 points left. Explorer: 1100 points left.
I'm sure other people will have their own versions of these but I did want to get them done RTFN so I knocked them out. While other people can and hopefully will do better I wanted to get some stuff so that maybe our new potential player will make a character. If your submission is better (hope so) I am happy to substitute it.
I'm going to try to figure out how to put Pete's cheat sheet up on facebook. I've saved three different copies there one for each of the above.
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thad
Senior Staff
No soy mexicano
Posts: 2,386
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Post by thad on Jul 19, 2019 5:56:19 GMT
Scholar (got to have someone with them book learned skills and a teaching skill!)
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Post by logan9a on Jul 19, 2019 8:31:46 GMT
True but what kind of skills to have for that which would be useful in all of the realms?
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thad
Senior Staff
No soy mexicano
Posts: 2,386
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Post by thad on Jul 20, 2019 1:12:46 GMT
Given I don't know the realms or the current skills... science ones would useful to analyse the areas from chemistry and geology and physics? architecture and history and the like to know more about the cultural area you find yourselves in? Cartography, although that might lead to san loss.
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Post by logan9a on Jul 20, 2019 7:35:16 GMT
All of the new skills are on the 'new players start here' sheets.
Are you listening to/watching the games Jamas?
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thad
Senior Staff
No soy mexicano
Posts: 2,386
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Post by thad on Jul 20, 2019 23:54:23 GMT
Actually, I haven't been. I did start, but then thought that if I ever get to play(*), I'd like to be completely innocent so Logan can throw all the mods at me. (Imagine that briefing!) (*) Unlikely, but still...
As for skills
McGuyver: Biology Carpentry Chemistry Electronics Geology Jury Rig Operate Heavy Machinery Pharmacy Physics Repair, Mechanical
Academic: Anthropology Archaeology History Linguistics Literature Natural History Occult Lore Philosophy Psychoanalysis/Psychology Religion Teaching Zoology/Animal Lore
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Post by logan9a on Jul 21, 2019 9:04:49 GMT
I'd start listening. It won't spoil anything and may get you to pass out briefly from laughing. Thanks - I'll mess about with your suggestions above (ie make a character sheet and stuff)
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Post by logan9a on Jul 21, 2019 12:20:32 GMT
Jamas - I added those to the Any Time, Any Where Facebook group. I don't know if you use Facebook (or want to make a new account that has no personal information so the Illumnanti doesn't use it so that you can get in to the group to see posts) but if you do and want in to that group, let me know.
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