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Post by logan9a on Sept 2, 2019 22:55:02 GMT
Hellride
Casting time: 5 KM Range: self up to 2 other people Duration: variable - shadow walking takes time
Description:
Hellride (dangerous/fast); takes an hour walking to cross a shadow. SANITY LOSS D4, MAX 20; note - fumbling will put you in the worst place the GM can come up with and strand you there for the day. You will probably die there as the GM will play as dirty as possible. If you make it, you’ll be on the world you’re wanting; a crit puts you in or close to the right general zone. Can only hellride ‘so close’ to Amber. After that, normal shadow walking.
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Post by logan9a on Mar 17, 2020 21:31:43 GMT
Note - this has changed and is no longer anything like what is written above. Please disregard.
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