PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
|
Post by PotatoJedi on Feb 11, 2020 23:18:26 GMT
Inflict Emotion
Casting Time: 1 Round Range: 10m Duration: Concentration MP Cost: 6
A creature of your choice within range that you can see must succeed on a WILL vs WILL roll or experience an emotional state of your choosing. If the creature is physically incapable of experiencing that emotion, they automatically succeed on the WILL roll. When the spell ends, the creature returns to its previous emotional state, unless it has reason to feel differently.
|
|
|
Post by logan9a on Mar 7, 2020 16:04:18 GMT
Not seeing the benefit on this one. "You feel sad." So?
|
|
PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
|
Post by PotatoJedi on Mar 7, 2020 18:20:55 GMT
You see an angry guard arguing with someone. You cast the spell. Now they are happy. You are at a banquet and one of the hosts who you absolutely hate is being very polite to their guests. You cast the spell. Now they are enraged. You see a monster. You cast the spell. Now they are afraid. They jump out and attack you because you're an idiot and made them act out. What, you thought they would run from you, puny insect?
|
|
|
Post by logan9a on Mar 8, 2020 13:02:26 GMT
Not loving this one.
There was some spell in some book I was reading called 'satisfaction'. It gave a very brief, very small hit of dopamine to someone.
Thinking - a) restrict it to just one emotion which is defined in the spell not 'you choose it', b) put in standard disclaimer of creatures.
|
|
PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
|
Post by PotatoJedi on Mar 8, 2020 13:29:47 GMT
I'll work on that.
|
|