Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Aug 27, 2018 23:18:15 GMT
Each roll has a chance to deal extra damage, deal even more extra damage, do nothing, or ruin your whole attack (succeed, critical, fail, or fumble)
Martial Arts (Sword), no damage bonus (d10)
90% = +.9 average damage (81% chance of +1, 9% chance of +2, 2% chance of -4.5) 60% = +.435 average damage (54% chance of +1, 6% chance of +2, 5% chance of -4.5) 30% = -.03 average damage (27% chance of +1, 3% chance of +2, 8% chance of -4.5)
Martial Arts (Sword), 80 str damage bonus (d12)
90% = +.88 average damage (81% chance of +1, 9% chance of +2, 2% chance of -5.5) 60% = +.385 average damage (54% chance of +1, 6% chance of +2, 5% chance of -5.5) 30% = -.11 average damage (27% chance of +1, 3% chance of +2, 8% chance of -5.5)
Martial Arts (Unarmed), no damage bonus (d4)
90% = +.5 average damage (81% chance of +.5, 9% chance of +1.5, 2% chance of -2) 60% = +.26 average damage (54% chance of +.5, 6% chance of +1.5, 5% chance of -2) 30% = +.012 average damage (27% chance of +.5, 3% chance of +1.5, 8% chance of -2)
Martial Arts (Unarmed), 80 str damage bonus (d6)
90% = +.49 average damage (81% chance of +.5, 9% chance of +1.5, 2% chance of -2.5) 60% = +.235 average damage (54% chance of +.5, 6% chance of +1.5, 5% chance of -2.5) 30% = -.028 average damage (27% chance of +.5, 3% chance of +1.5, 8% chance of -2.5)
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Post by logan9a on Aug 28, 2018 15:19:02 GMT
Cool.
I did downgrade MA on purpose.
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Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
|
Post by Scott on Aug 28, 2018 21:40:58 GMT
It would be cool if MA added more to Unarmed than it did to weapons.
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Post by logan9a on Aug 29, 2018 7:56:43 GMT
Keeping the system simple.
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