Post by logan9a on Jan 23, 2019 15:01:53 GMT
Control
Contents
Rank One
Rank Two
Rank Three
Rank Four
Rank Five
Rank Six
Rank Seven
Rank Eight
Rank Nine
Rank Ten
Spell Descriptions
Rank One
Dispel possession [Credit: Scott]
Casting time: 1 hour
Range: 5m
Duration: Instant
MP cost: 10mp
Best to have the target tied up (though they must be conscious) lest whatever is in there fight back. The spirit (etc) may attempt to resist with an Ess x3 roll. Note - this spell can be cast on people who are not actually possessed. If you think they might be, try casting this spell on them. Note - if they are not possessed and this spell is cast upon someone, it irritates them by making them feel uncomfortable.
Rank Two
Interrupt
Casting time: 1 round
Range: 10m
Duration: Instantaneous
MP cost: 4mp
This only affects targets which are currently maintaining spells via ‘concentration’. If not cast on one of those, caster loses their MP anyway. Suck it. If cast on a target which is maintaining a spell, target must roll a willpower x2 or they have just lost concentration on the spell.
Rank Three
Nausea [credit: Scott]
Casting time: 1 action
Range: 10m
Duration: Concentration
MP cost: 2 per round
Description: The target vomits anything they have recently ingested and is unable to take any action other than simple actions as they are busy heaving UNLESS the target makes a Constitution roll.
Rank Four
Shut Up
Casting time: 2 rounds
Range: 10m
Duration: Combat or lull.
MP cost: 6mp
Target must make a willpower x3 or less or they are no longer able to speak. Not being able to speak means they are also unable to cast spells.
Rank Five
Dropsy
Casting time: 1 round
Range: 10m
Duration: Instantaneous
MP cost: 2mp
Anything not strapped onto a target which they are holding they drop, unless they can make a willpower x3 or less. (Imagine all the fingers on their hands spreading out as wide as possible just for a moment.)
Rank Six
KD
Casting time: 1 round
Range: 10m
Duration: Instantaneous
MP cost: 4mp
Causes a man sized or smaller target to become knocked down unless they can make a willpower x3 roll. Unless the target wants a negative for fighting on the ground, they will spend their next full action getting back up. Note that the GM may give others a bonus for beating on the target while they are knocked down.
Rank Seven
Hinder Movement
Casting time: 1 round
Range: 10m
Duration: Combat or till a lull
MP cost: 2mp
Gives the target -3m per round movement speed unless resisted by a willpower x3 roll.
Rank Eight
Control person
Casting time: 10 minutes
Range: 5m
Duration: 1 hour
MP cost: 10mp
Chances are the target isn’t going to sit still for ten minutes while you try to invade their mind to get them to accept your commands. Best to have them tied up but they need to be conscious to hear your commands. Commands must be simple and easy to remember. The target can’t do things against their basic nature like beat up their friends though they might lock them up in a root cellar for the night if they thought it would save them. Note that the caster needs to help the target to justify their actions. And yeah, they are going to remember doing it and having the spell cast on them (and be really pissed off about it) after the hour is done.
Rank Nine
Lullaby [credit: Scott]
Casting time: 1 round
Range: 10m
Duration: Instantaneous
MP cost: 2mp
Target goes to sleep unless they succeed on a Willpowerx3 roll. The Willpower roll may be harder/easier at the GM's discretion based on how sleepy the target already was. As an instantaneous spell, the magic is over as soon as they are unconscious, so the target may startle awake like a normal sleeping creature if there are loud noises, etc.
Slumber [credit: Scott]
Casting time: 5 rounds
Range: 10m
Duration: Until sunrise (not sunset)
MP cost: 6mp
Target cannot wake up for the duration of the spell. (Note that there are counter spells and possibly other ways to end a spell early.) This spell must be cast on an already sleeping target. The speech involved in casting most spells would usually be enough to wake up sleeping people, but this one does not. Target gets a willpower vs willpower roll against the caster but since they are already asleep the target is at a -30%.
Rank Ten
Exchange bodies (permanent - not so much for PC’s)
Casting time: 1 day
Range: 1m
Duration: Permanent (kind of)
MP cost: 18mp
You are required to eat the entire person (Sanity loss for cannibalism is d6/d12). The target and caster go through a battle of wills (willpower vs willpower) to see who gets the body. This means that should the caster fail the willpower roll, the person they just ate gets their body. For a PC, this means they immediately ‘resurrect’ (with all of the downsides that gives) and the GM may have the person they ate running around in a copy of the PC’s body. To do this you will either need to smoke a lot of the person, have access to modern refrigeration and freezers or to necromancy to keep the meat from rotting. If you can’t keep it down, it doesn’t count!
Note that this new body may not last the PC’s all that long due to ‘residual self image’. Every night the PC goes to sleep while in the new form they must (no choice) roll a willpower roll. If this roll is either fumbled, critted or a willpower x1 is made, the form has been lost and the PC is back to their old self.
Though the body need not be human, taking over new and strange bodies will be very disorienting for the character. If, for example, the PC took over the body of a dragon the GM may make them build up on skills like “dragon walk”, “dragon fly”, “dragon bite (and chew)” because it is super alien to the character. Also, if the dragon is very large, eating it will take a hell of a long time.
Some skills may be totally inaccessible to the PC while in a new form, consult GM.
Contents
Rank One
Rank Two
Rank Three
Rank Four
Rank Five
Rank Six
Rank Seven
Rank Eight
Rank Nine
Rank Ten
Spell Descriptions
Rank One
Dispel possession [Credit: Scott]
Casting time: 1 hour
Range: 5m
Duration: Instant
MP cost: 10mp
Best to have the target tied up (though they must be conscious) lest whatever is in there fight back. The spirit (etc) may attempt to resist with an Ess x3 roll. Note - this spell can be cast on people who are not actually possessed. If you think they might be, try casting this spell on them. Note - if they are not possessed and this spell is cast upon someone, it irritates them by making them feel uncomfortable.
Rank Two
Interrupt
Casting time: 1 round
Range: 10m
Duration: Instantaneous
MP cost: 4mp
This only affects targets which are currently maintaining spells via ‘concentration’. If not cast on one of those, caster loses their MP anyway. Suck it. If cast on a target which is maintaining a spell, target must roll a willpower x2 or they have just lost concentration on the spell.
Rank Three
Nausea [credit: Scott]
Casting time: 1 action
Range: 10m
Duration: Concentration
MP cost: 2 per round
Description: The target vomits anything they have recently ingested and is unable to take any action other than simple actions as they are busy heaving UNLESS the target makes a Constitution roll.
Rank Four
Shut Up
Casting time: 2 rounds
Range: 10m
Duration: Combat or lull.
MP cost: 6mp
Target must make a willpower x3 or less or they are no longer able to speak. Not being able to speak means they are also unable to cast spells.
Rank Five
Dropsy
Casting time: 1 round
Range: 10m
Duration: Instantaneous
MP cost: 2mp
Anything not strapped onto a target which they are holding they drop, unless they can make a willpower x3 or less. (Imagine all the fingers on their hands spreading out as wide as possible just for a moment.)
Rank Six
KD
Casting time: 1 round
Range: 10m
Duration: Instantaneous
MP cost: 4mp
Causes a man sized or smaller target to become knocked down unless they can make a willpower x3 roll. Unless the target wants a negative for fighting on the ground, they will spend their next full action getting back up. Note that the GM may give others a bonus for beating on the target while they are knocked down.
Rank Seven
Hinder Movement
Casting time: 1 round
Range: 10m
Duration: Combat or till a lull
MP cost: 2mp
Gives the target -3m per round movement speed unless resisted by a willpower x3 roll.
Rank Eight
Control person
Casting time: 10 minutes
Range: 5m
Duration: 1 hour
MP cost: 10mp
Chances are the target isn’t going to sit still for ten minutes while you try to invade their mind to get them to accept your commands. Best to have them tied up but they need to be conscious to hear your commands. Commands must be simple and easy to remember. The target can’t do things against their basic nature like beat up their friends though they might lock them up in a root cellar for the night if they thought it would save them. Note that the caster needs to help the target to justify their actions. And yeah, they are going to remember doing it and having the spell cast on them (and be really pissed off about it) after the hour is done.
Rank Nine
Lullaby [credit: Scott]
Casting time: 1 round
Range: 10m
Duration: Instantaneous
MP cost: 2mp
Target goes to sleep unless they succeed on a Willpowerx3 roll. The Willpower roll may be harder/easier at the GM's discretion based on how sleepy the target already was. As an instantaneous spell, the magic is over as soon as they are unconscious, so the target may startle awake like a normal sleeping creature if there are loud noises, etc.
Slumber [credit: Scott]
Casting time: 5 rounds
Range: 10m
Duration: Until sunrise (not sunset)
MP cost: 6mp
Target cannot wake up for the duration of the spell. (Note that there are counter spells and possibly other ways to end a spell early.) This spell must be cast on an already sleeping target. The speech involved in casting most spells would usually be enough to wake up sleeping people, but this one does not. Target gets a willpower vs willpower roll against the caster but since they are already asleep the target is at a -30%.
Rank Ten
Exchange bodies (permanent - not so much for PC’s)
Casting time: 1 day
Range: 1m
Duration: Permanent (kind of)
MP cost: 18mp
You are required to eat the entire person (Sanity loss for cannibalism is d6/d12). The target and caster go through a battle of wills (willpower vs willpower) to see who gets the body. This means that should the caster fail the willpower roll, the person they just ate gets their body. For a PC, this means they immediately ‘resurrect’ (with all of the downsides that gives) and the GM may have the person they ate running around in a copy of the PC’s body. To do this you will either need to smoke a lot of the person, have access to modern refrigeration and freezers or to necromancy to keep the meat from rotting. If you can’t keep it down, it doesn’t count!
Note that this new body may not last the PC’s all that long due to ‘residual self image’. Every night the PC goes to sleep while in the new form they must (no choice) roll a willpower roll. If this roll is either fumbled, critted or a willpower x1 is made, the form has been lost and the PC is back to their old self.
Though the body need not be human, taking over new and strange bodies will be very disorienting for the character. If, for example, the PC took over the body of a dragon the GM may make them build up on skills like “dragon walk”, “dragon fly”, “dragon bite (and chew)” because it is super alien to the character. Also, if the dragon is very large, eating it will take a hell of a long time.
Some skills may be totally inaccessible to the PC while in a new form, consult GM.