Post by logan9a on Jan 29, 2019 19:40:32 GMT
Disarm: skill: Gives you the chance to disarm opponent. Normally, on the first round, the character must grapple. On the second round, they must match strength vs strength. This allows you to bypass the grapple round and go straight to strength vs strength.
Crushing Block: Every time the martial artist blocks an incoming hit does 1pt of damage. (No other damage stacks with this damage)
Hypnotic Hands: skill: After making a successful skill roll you make a CHI versus MP roll to cause the target to stop acting and remain non-active until the martial artist stops using the power. The power costs 3 Chi to activate and 1 chi per round during concentration.
Sensai: skill: Gives the ability to teach martial arts to other people.
Chi Healing: skill: Focusing your Chi you can heal some of your wounds. For every 3 Chi points spent you heal 1 Hp. This skill takes a minute to do.
Chi Projection: skill: This power allows you to focus your chi to do damage. Every 3 chi points does 1d6 of damage. Ever 3 chi points gives you 30 feet of range. This skill is instant.
Chi Drain: Half of your physical damage does chi damage as well.
Weapon Attunement: You sacrifice a POW point permanently to your martial weapon of choice to enchant it to be a +1 weapon.
Chi Armoring: skill: Using your Chi you focus it into armor around your body. Every 3 points gives you a +1 armor bonus. This effect lasts until end of combat. (This skill lasts five minutes or until end of combat)
Superior Martial Arts Powers
Stone Stance: Gives Martial Artist the power of being Invulnerable to damage for the round. This power can be used 1 time per adventure.
Advanced Chi Drain: Martial Artist gets half of the chi damage he inflicts. Example: Martial artist hits for 8 points of damage causing 4 points of Chi damage, causing the martial artist to regain 2 Chi points.
Escape Artist: Gives the power of an ESCAPE card one time an adventure.
Limited Flight: skill: Martial artist can make small flights. Example: Bounding from rooftop to rooftop. Distances of 50-60 feet.
Squish body - adds to contortions.
Crushing Block: Every time the martial artist blocks an incoming hit does 1pt of damage. (No other damage stacks with this damage)
Hypnotic Hands: skill: After making a successful skill roll you make a CHI versus MP roll to cause the target to stop acting and remain non-active until the martial artist stops using the power. The power costs 3 Chi to activate and 1 chi per round during concentration.
Sensai: skill: Gives the ability to teach martial arts to other people.
Chi Healing: skill: Focusing your Chi you can heal some of your wounds. For every 3 Chi points spent you heal 1 Hp. This skill takes a minute to do.
Chi Projection: skill: This power allows you to focus your chi to do damage. Every 3 chi points does 1d6 of damage. Ever 3 chi points gives you 30 feet of range. This skill is instant.
Chi Drain: Half of your physical damage does chi damage as well.
Weapon Attunement: You sacrifice a POW point permanently to your martial weapon of choice to enchant it to be a +1 weapon.
Chi Armoring: skill: Using your Chi you focus it into armor around your body. Every 3 points gives you a +1 armor bonus. This effect lasts until end of combat. (This skill lasts five minutes or until end of combat)
Superior Martial Arts Powers
Stone Stance: Gives Martial Artist the power of being Invulnerable to damage for the round. This power can be used 1 time per adventure.
Advanced Chi Drain: Martial Artist gets half of the chi damage he inflicts. Example: Martial artist hits for 8 points of damage causing 4 points of Chi damage, causing the martial artist to regain 2 Chi points.
Escape Artist: Gives the power of an ESCAPE card one time an adventure.
Limited Flight: skill: Martial artist can make small flights. Example: Bounding from rooftop to rooftop. Distances of 50-60 feet.
Squish body - adds to contortions.