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Post by docfullton on Feb 13, 2019 17:13:00 GMT
Name: Steal Mana
Casting time: 1rd Range: 10m Duration: Instant MP cost: 6mp Description: Same as steal life, only the target takes d10 mana “dmg” healing the caster for the “dmg” rolled
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Post by logan9a on Feb 13, 2019 18:32:52 GMT
Not bad. We should add in that this spell cannot take a caster under 0 MP and if they have less MP than you rolled, you only get what they have. Also, there should be a resistance roll. Caster will vs Ess? Ess vs Ess?
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Post by docfullton on Feb 13, 2019 18:59:11 GMT
I'd say ess vs ess
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Post by Fantômas on Feb 13, 2019 23:37:59 GMT
Name: Steal Mana
Casting time: 1rd Range: 10m Duration: Instant MP cost: 6mp Description: if you succeed in ess vs ess, the target looses d10 MP and you gain that many HP back(up to your max HP). You are unable to drain more MP than the target currently has. If the target is reduced to zero MP they fall unconscious. If you drain more MP than you are down HP, the excess MP disappear into the ether.
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Post by logan9a on Feb 14, 2019 0:14:23 GMT
Steal Mana [credit: Chris, Pete] (Necromancy Tree)
Casting time: 1rd Range: 10m Duration: Instant MP cost: 6mp Description: if you succeed in ess vs ess, the target looses d10 MP and you gain that many HP back(up to your max HP). You are unable to drain more MP than the target currently has. If the target is reduced to zero MP they fall unconscious. If you drain more MP than you are down HP, the excess MP disappear into the ether.
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Scott
DORA
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Post by Scott on Feb 16, 2019 23:33:25 GMT
"Steal Mana" implies that you take their MP and add it to your MP. I'm not sure that that's not what DocFullton meant.
If it's going to be MP -> HP, then I think the spell needs a different name. I recommend Mojo Filter.
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Post by logan9a on Feb 17, 2019 1:19:15 GMT
I could see a steal HP, steal MP and a convert MP of target to HP.
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Post by docfullton on Feb 17, 2019 13:35:40 GMT
mana loss on target is transfered to caster...
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Post by logan9a on Feb 17, 2019 20:27:40 GMT
I'd start with half of the mana goes to the caster - a spell up, the full amount (another off branch).
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Scott
DORA
(Scott)
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Post by Scott on Feb 17, 2019 22:14:42 GMT
Might as well flesh out all the possible branches. Changed everything to 2d6, since 1d10 doesn't play well with halves.
Lesser Steal Mana
Casting time: 1rd Range: 10m Duration: Instant MP cost: 2mp Description: if you succeed in ess vs ess, the target looses 2d6 MP and you gain half that many MP back (rounded down, up to your max MP). You are unable to drain more MP than the target currently has. If the target is reduced to zero MP they fall unconscious. If you drain more MP than you are down MP, the excess MP disappear into the æther.
Steal Mana
Casting time: 1rd Range: 10m Duration: Instant MP cost: 4mp Description: if you succeed in ess vs ess, the target looses 2d6 MP and you gain that many MP back (up to your max MP). You are unable to drain more MP than the target currently has. If the target is reduced to zero MP they fall unconscious. If you drain more MP than you are down MP, the excess MP disappear into the æther.
Lesser Steal Health
Casting time: 1rd Range: 10m Duration: Instant MP cost: 4mp Description: if you succeed in ess vs ess, the target looses 2d6 HP and you gain half that many HP back (rounded down, up to your max HP). You are unable to drain more HP than the target currently has. If the target is reduced to zero HP they fall unconscious. If you drain more HP than you are down HP, the excess HP disappear into the æther.
Steal Health
Casting time: 1rd Range: 10m Duration: Instant MP cost: 6mp Description: if you succeed in ess vs ess, the target looses 2d6 HP and you gain that many HP back (up to your max HP). You are unable to drain more HP than the target currently has. If the target is reduced to zero HP they fall unconscious. If you drain more HP than you are down HP, the excess HP disappear into the æther.
Lesser Mojo Filter
Casting time: 1rd Range: 10m Duration: Instant MP cost: 6mp Description: if you succeed in ess vs ess, the target looses 2d6 MP and you gain half that many HP back (rounded down, up to your max HP). You are unable to drain more MP than the target currently has. If the target is reduced to zero MP they fall unconscious. If you drain more MP than you are down HP, the excess MP disappear in a shower of sparkles.
Mojo Filter
Casting time: 1rd Range: 10m Duration: Instant MP cost: 8mp Description: if you succeed in ess vs ess, the target looses 2d6 MP and you gain that many HP back (up to your max HP). You are unable to drain more MP than the target currently has. If the target is reduced to zero MP they fall unconscious. If you drain more MP than you are down HP, the excess MP disappear in a shower of sparkles.
Lesser Blood Filter
Casting time: 1rd Range: 10m Duration: Instant MP cost: 8mp Description: if you succeed in ess vs ess, the target looses 2d6 HP and you gain half that many MP back (rounded down, up to your max MP). You are unable to drain more HP than the target currently has. If the target is reduced to zero HP they fall unconscious. If you drain more HP than you are down MP, the excess HP disappear in a shower of blood.
Blood Filter
Casting time: 1rd Range: 10m Duration: Instant MP cost: 12mp Description: if you succeed in ess vs ess, the target looses 2d6 HP and you gain that many MP back (up to your max MP). You are unable to drain more HP than the target currently has. If the target is reduced to zero HP they fall unconscious. If you drain more HP than you are down MP, the excess HP disappear in a shower of blood.
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Post by logan9a on Feb 17, 2019 22:17:34 GMT
I'd put round down and have it be something on the damage track because EVERYTHING IS ON THE DAMAGE TRACK. Spells and items can give a bump on the damage track or take it down a notch on the damage track, etc. Thinking of this for the steps instead:
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Post by logan9a on Feb 20, 2019 23:51:12 GMT
So 'steal health': get half d6, half d8, full d6, d10 half, d8 full, d12 half, d10 full, d12 full.
'Steal mana': get half d6, half d8, full d6, d10 half, d8 full, d12 half, d10 full, d12 full.
Steal health and convert it to mana and steal mana and convert it to health can be either separate lines along the same or offshoots of these.
Thoughts?
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Post by logan9a on Feb 25, 2019 0:57:03 GMT
?
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PotatoJedi
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Post by PotatoJedi on Feb 25, 2019 2:34:36 GMT
I think just keeping it to steal HP/MP and not have "convert HP to MP" and vice versa. Bit simpler imo.
That's 8 entire branches. A bit much maybe? What about just straight up d4, d6, d8 and that's it. Cost of 2 MP for all of them. Maybe up it to 6 MP when stealing HP to keep it in line with:
Trade HP for MP
Casting time: 1 round Range: Self Duration: Instantaneous MP cost: None if successful, lose 3MP if they fail.
Caster takes 6hp of damage (real) and regains up to 6mp.
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Post by logan9a on Feb 25, 2019 11:42:12 GMT
More branches is not a bad thing - plus then you have a way to get some or all of the HP/MP.
That part (that I have currently) I like - HP for HP one branch, MP for MP one branch - wondering if I should just make HP for MP a third branch. Leaning toward yes.
If these end up becoming three whole trees all the way up to ten, I'm OK with that - they are still useful trees - anything that strengthens you while weakening the enemy is great.
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