PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Apr 24, 2019 21:23:39 GMT
Name: Stinking Cloud Casting Time: 1 Round Range: 20m/10m³ Duration: Concentration MP Cost: 6
An extremely thick and vile smelling cloud of gas appears centred on a point you choose that you can see within 20m of you. The cloud covers an area of 10m³. Any creature that starts its turn in the cloud or attempts to pass through it from the outside must make a Constitution roll or lose their turn as they retch and heave. Attempting to do anything requiring the ability to see while in the cloud is at Half penalty, as well as attempting to do anything from the outside of the cloud going in (such as attacking someone). Does not affect creatures who do not breathe or have no sense of smell. Holding your breath does not help.
A strong wind can blow the cloud away, though it persists provided you maintain concentration.
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Post by logan9a on Apr 24, 2019 22:10:40 GMT
This might be a good one for the missing level 8 spell though I'd have it be MP per round AND concentration.
Also, if we had this, I'd also state that if there is anything more than a gentle breeze blowing, it only sticks around for a round regardless of how much you concentrate.
Also, if we had this, we should put in Purify air as the missing level 4 spell which would be a counter for this spell.
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Apr 24, 2019 22:56:17 GMT
Casting Time: 1 Round Range: 20m/10m³ Duration: Concentration MP Cost: 4/Round
An extremely thick and vile smelling cloud of gas appears centred on a point you choose that you can see within 20m of you. The cloud covers an area of 10m³. Any creature that starts its turn in the cloud or attempts to pass through it from the outside must make a Constitution roll or lose their turn as they retch and heave. Attempting to do anything requiring the ability to see while in the cloud is at Half penalty, as well as attempting to do anything from the outside of the cloud going in (such as attacking someone). Does not affect creatures who do not breathe or have no sense of smell. Holding your breath does not help.
Anything more than a gentle breeze causes the cloud to disperse after 1 round.
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Scott
DORA
(Scott)
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Post by Scott on Apr 26, 2019 22:16:08 GMT
A volume of 10m³ is only a ~1.3m radius. Which would make an awfully small cloud. Did you mean a 10m radius?
Are we assuming it has to be roughly spherical? Or can you shape it how you want it?
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Apr 27, 2019 0:46:56 GMT
Same answer as in the other thread. Meant to say 10m Cube/Sphere.
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Post by logan9a on Apr 27, 2019 12:42:21 GMT
I'm liking both the stinking cloud and purified thing being in a 5m radius around the caster better than choose a point. Meshes better with a lot of other spells and makes it less powerful.
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Apr 27, 2019 18:20:51 GMT
We'd just have it so that the caster is immune to the effects. That way, it's on par of doing a ball o damage. Do you want them to be immune to both the stink & vision impairment effects or just the stink? I.e. they won't need to make a constitution roll, but they'll still have a hard time doing anything that involves seeing inside of the cloud. A moving cloud of fart gas makes me giggle.
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Post by logan9a on Apr 27, 2019 18:36:44 GMT
We can have the first level that they are immune to the choking and the second level that they ignore the sight problems?
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Apr 27, 2019 18:58:03 GMT
Name: Stinking Cloud [Credit: Freddy, Scott]
Casting Time: 1 Round Range: 5m Radius Duration: Concentration MP Cost: 4/Round
An extremely thick and vile smelling cloud of gas appears in a 5m radius around you and moves with you. Any creature (except the caster) that starts its turn in the cloud or attempts to pass through it from the outside must make a Constitution roll or lose their turn as they retch and heave. Attempting to do anything requiring the ability to see while in the cloud is at Half penalty, as well as attempting to do anything from the outside of the cloud going in (such as attacking someone). This also affects the caster. The stink does not affect creatures who do not breathe or have no sense of smell. Holding your breath does not help.
Anything more than a gentle breeze causes the cloud to disperse after 1 round.
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Post by logan9a on Apr 27, 2019 19:15:40 GMT
Thinking it shouldn't move with you. And, it can start with a loud, prolonged farting noise.
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PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
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Post by PotatoJedi on Apr 27, 2019 19:19:29 GMT
Name: Stinking Cloud [Credit: Freddy, Scott]
Casting Time: 1 Round Range: 5m Radius Duration: Concentration MP Cost: 4/Round
You fart long and loudly. An extremely thick and vile smelling cloud of gas appears in a 5m radius around you. Any creature (except the caster) that starts its turn in the cloud or attempts to pass through it from the outside must make a Constitution roll or lose their turn as they retch and heave. Attempting to do anything requiring the ability to see while in the cloud is at Half penalty, as well as attempting to do anything from the outside of the cloud going in (such as attacking someone). This also affects the caster. The stink does not affect creatures who do not breathe or have no sense of smell. Holding your breath does not help.
Anything more than a gentle breeze causes the cloud to disperse after 1 round.
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Post by logan9a on Apr 28, 2019 14:54:51 GMT
Stinking Cloud [Credit: Freddy, Scott]
Casting Time: 1 Round Range: 5m Radius Duration: Concentration MP Cost: 4/Round
The caster farts long and loud causing an extremely thick and vile smelling cloud of gas to appear in a 5m radius around the caster.
Aside from the caster, all creatures within the gas or who move into or through the gas make a free 'constitution roll'. If they fail this, they are at half on all skills as they gag and retch.
Any creature including the caster who attempts to do anything involving sight (such as attacking, dodging, running without hitting other things, etc - up to the GM) is at half skill (quarter if they are gagging) while they are in the cloud or attempting to target anything within the cloud.
Attempting to hold ones breath will not help though wearing a gas mask, having cyber filtration lungs, no metabolism or need to breath - etc will allow creatures to avoid the gagging. Anything which does not use traditional eyes to see or has some sort of tech/magic thing which would allow them to see through smoke avoids the negatives from the gas.
Anything more than a gentle breeze causes the cloud to disperse after 1 round causing the caster to need to recast if they wish to have the gas remain.
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Scott
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Post by Scott on Apr 28, 2019 19:16:27 GMT
4mp/round is a lot.
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Post by logan9a on Apr 28, 2019 19:20:04 GMT
For something which might incapacitate people and give them a negative to boot? I think 4 is OK. Sure, getting some tear gas canisters would be a better value but this can be done without forethought!
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Scott
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Post by Scott on Apr 28, 2019 19:28:05 GMT
For something which might incapacitate people and give them a negative to boot? I think 4 is OK. Sure, getting some tear gas canisters would be a better value but this can be done without forethought! 4mp seemed fair for "Constitution roll or lose their turn", but you just changed it to "constitution roll or they are at half". So there is no more incapacitation effect, just negatives.
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