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Post by logan9a on Jan 12, 2017 18:41:21 GMT
I believe it use to be 10'/30'. Since I've said "Screw the measurement system only one country people can name use." I'm thinking it is now 3m/10m.
Am I missing any nifty points?
(Yes, I realize that does come down to 'how long is a combat round' - a topic that game developers either attempt to avoid or give an extraordinarly bad answer to - like D&D did. My answer is 'not fucking long'.)
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Post by bentpaperclip on Jan 12, 2017 18:49:46 GMT
Seems pretty straightforward. PCs outside of the US run slightly faster than we Americans - that makes sense. But we Americans are just a smidge faster getting to the refrigerator.
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Post by logan9a on Jan 12, 2017 19:58:47 GMT
Here's a math question!
Making the assumption for movement purposes only that a combat round is say 5 seconds long would the PC travel approximately fit into that for their combat movement speed? Approximately?
If not, then I'm curious as to what the amount of error is.
I'm also curious if there is some easy plug in formula for if I say "This creature can travel at X KM/day. How fast is that during a combat round?"
Note - I would still cut down their speed during a combat round a bit because things often move faster after they get accustomed to going in one direction - horses, cars, bees, etc.
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Post by logan9a on Jan 12, 2017 20:08:55 GMT
If my calculations are correct, the PC's moving at 5KM per hour would make them go about
5km/60m= .08 meters per minute. (Oh - Logan speed! Yea!). But just using that for comparison purposes - that would mean if I had (for example)
Angry Cricket of Doom - travels 30km/60m = .5 mpm. Hence, about 6x the PC's. Even if I cut it down a little, that would mean per combat round:
PC's move 3m or 10m (depending on sprinting roll) ACOD moves 15m or 50m (depending on hopping or whatever the hell he does).
Is that correct? Am I making a math error that is obvious to everyone but me?
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Post by bentpaperclip on Jan 12, 2017 20:11:15 GMT
Remind me what the 3m/10m is for again? 3m and still act? 10m is a sprint?
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Post by logan9a on Jan 12, 2017 20:16:57 GMT
Remind me what the 3m/10m is for again? 3m and still act? 10m is a sprint? Yes - you've got it. One way for me to avoid quite so much math - I believe you mentioned that PC's travel at 5KM/hr? If that is correct, then if I was to say take the 'dodge charger of slaughter' which cruises at 100KM/hr I could say 'It would normally be 20x faster than the PC's but cut it down to somewhere between 50-80% of how fast it can go and make that it's combat speed'. Hence the DCOS would be at say 30/100m per round? Meaning the PC's would rarely catch up to it if it simply 'walked' away from them. Bad but they are clever and will probably get around it.
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Post by bentpaperclip on Jan 12, 2017 20:18:54 GMT
Yes, you're making a math error. You need to convert to M/S. You didn't convert your KM to M OR your minutes to seconds.
5km/hr x 1hr/3,600s x 1000m/1km = 1.4 m/s. If the round is 5 seconds, then 1.4m/s x 5 = 7m/round base speed.
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Post by bentpaperclip on Jan 12, 2017 20:22:16 GMT
In shorthand, multiply somethings pace by 1.4 to get it's combat movement.
NOTE: This uses the faulty assumption that somethings long term pace has much to do with it's short term combat movement, which it doesn't. Humans can movement (even without sprinting) MUCH faster over short distances than they can long hikes. This remains true for pretty much any animal as well.
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Post by logan9a on Jan 12, 2017 20:25:50 GMT
In shorthand, multiply somethings pace by 1.4 to get it's combat movement. NOTE: This uses the faulty assumption that somethings long term pace has much to do with it's short term combat movement, which it doesn't. Humans can movement (even without sprinting) MUCH faster over short distances than they can long hikes. This remains true for pretty much any animal as well. Can't tell you how much the first one made my brain hurt and when you said "In shorthand" I said, 'thank goodness'. So if PC's move 5km x 1.4 = 7. Then round up to 10? Bit confused. Here's what I'm looking for - easy formula that I can say "This travels X KPH - therefore, the combat speed will be about Z with 1/3rd of that being it's approximate 'walking speed'. Note - I don't mind 'robbing' fast things a bit - I just want a simple formula that works.
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Post by bentpaperclip on Jan 12, 2017 20:26:45 GMT
Of course, mathing in such a way makes combat movement much higher. I attribute this to the fact that rounds used to be 1-2 seconds rather than 5.
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Post by logan9a on Jan 12, 2017 20:32:28 GMT
1-2 seconds is also fine. I don't want to get a definite duration on the combat round or people will start sending me videos of people with specialized skills who can shoot 27 times within a second and a half at targets over a 120 degree field of fire accurately or some shit.
But - math wise - how do I make this work oh wise one who works with numbers? An easy formula if you please?
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Post by bentpaperclip on Jan 12, 2017 20:34:54 GMT
So if PC's move 5km x 1.4 = 7. Then round up to 10? Bit confused. Here's what I'm looking for - easy formula that I can say "This travels X KPH - therefore, the combat speed will be about Z with 1/3rd of that being it's approximate 'walking speed'. NO. Combat Speed is NOT equivalent to the sprinting speed! Combat Speed is equivalent to the long distance hiking speed. (You don't sprint hikes, do you?) Using a 5 second round, you multiply by 1.4 to get movement/round. Humans: 5km/hr = 7m/rd. 21m/rd sprinting. These numbers are actually pretty slow. TO SIMPLIFY (and bring to a slightly more realistic realm): KM/HR SPEED x2 = Combat Speed (m/rd). Sprint = Combat Speed x3. *All of this assumes roughly 5 second rounds. Remember, the original 3m/round was based off of 1-2 second rounds.
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Post by bentpaperclip on Jan 12, 2017 20:35:50 GMT
Pick a round length.
5 second round: 1.5 distance pace.
2 second round: Halve distance pace (round up)
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Post by logan9a on Jan 12, 2017 20:40:59 GMT
Let's go with the 2 second round. I'm not seeing any gain for 5 second round.
Realizing that combat speed has little to do with travel speed but still needing to figure out 'how much faster faster creatures are in combat so I'm using what I've got...
TO SIMPLIFY (and bring to a slightly more realistic realm): KM/HR SPEED x2 = Combat Speed (m/rd). Sprint = Combat Speed x3.
So using this formula: If something could travel 60KM/hr - 120m/ 360m per round?
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Post by bentpaperclip on Jan 12, 2017 20:44:55 GMT
Given that we just changed from 5 second rounds to 2(ish) second rounds, dump all the previous info from your brain.
Just remember this:
KM/HR Speed x 1/2 = Combat Speed (m/rd). Sprint = Combat Speed x3.
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