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Post by bentpaperclip on Jan 12, 2017 20:46:12 GMT
I repeat:
KM/HR Speed x 1/2 = Combat Speed (m/rd). Sprint = Combat Speed x3.
Round up.
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Post by logan9a on Jan 12, 2017 20:48:26 GMT
Given that we just changed from 5 second rounds to 2(ish) second rounds, dump all the previous info from your brain. Done and done! (Vacant look) Just remember this: KM/HR Speed x 1/2 = Combat Speed (m/rd). Sprint = Combat Speed x3. So, I've got a Wine Bottle of Not-Giving-Away-Anything which can fly at 120KM/hr. x.5 = 60KM/hr So 60/180 meters per round?
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Post by bentpaperclip on Jan 12, 2017 20:52:10 GMT
So, I've got a Wine Bottle of Not-Giving-Away-Anything which can fly at 120KM/hr. x.5 = 60KM/hr So 60/180 meters per round? Yes.
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Post by logan9a on Jan 12, 2017 20:52:47 GMT
You are the daddy.
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Post by logan9a on Jan 12, 2017 20:54:03 GMT
It's like teaching a monkey poker sometimes, isn't it?
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Post by bentpaperclip on Jan 12, 2017 21:21:11 GMT
So long as the poo flinging is kept to a minimum, I don't mind.
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Post by logan9a on Jan 12, 2017 21:29:58 GMT
It's appreciated sir.
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Jana
Middle Management
Posts: 330
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Post by Jana on Jan 12, 2017 21:34:28 GMT
Love that this time I will know how far things are. I remember last time Logan trying to explain how far things are during combat using football fields as a metric system. It didn't help that much as I never visited any fotball games...
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Post by logan9a on Jan 12, 2017 21:54:38 GMT
Love that this time I will know how far things are. Metric FTW!
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Post by logan9a on Jan 12, 2017 22:53:16 GMT
I was working on a flying creature then said "I wonder how fast this flying creature from this movie I remember went - to compare".
My shit is going stately and slow compared to it.
But still hella fast compared to the PC's.
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