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Post by bentpaperclip on Feb 2, 2017 16:04:13 GMT
If I'm understanding you, Learning not only sets the starting point for write in skills (SUCK) but also somehow determines the benefits PCs gain from collecting large sums of POZ (some level of good) and PC resurrection (possibly very good, possibly not so much, depending on how often smart PCs die in this campaign).
At the very least, that adds a few new benefits to the Stat. However, neither of those two benefits matter at all to starting PCs. It would still be better to keep Learning low and increase through play. By the time you get your POZ Accumulation Rewards (PAR?) or Die (and care about the PC enough to want to keep him/her around) you'll probably have had ample opportunity to increase your Learning organically (either through checks or cards).
You are welcome to go into how death works, or not. I know you're trying to keep campaign ideas under wraps. Just realize it makes it very difficult for everyone who isn't you to help with game design.
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Post by logan9a on Feb 2, 2017 16:38:46 GMT
True. I think I will start a new thread on death then.
But yeah - I can see the PC's going one of three ways for starting stats.
Spread evenly Put them where they think they will do the most good Pile every stat point onto one stat.
Any of those would still make for a 'viable' character.
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Post by logan9a on Feb 2, 2017 22:57:35 GMT
Hopefully, the post on 'death' also explained why having a high 'learning' might not be a bad idea. Though again, the differences with that stat are more 'subtle'.
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Post by bentpaperclip on Feb 3, 2017 12:00:51 GMT
It explained how it interacted with death. I'm still not convinced it's usefulness is balanced against the others for starting characters. Is learning going to affect starting skill points in a meaningful way?
The game will still allow for organic growth through play, correct? So by the time anyone dies (let's be real, it probably isn't going to happen often) they will have had ample opportunity to raise Learning.
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Post by logan9a on Feb 3, 2017 12:40:42 GMT
It explained how it interacted with death. I'm still not convinced it's usefulness is balanced against the others for starting characters. Is learning going to affect starting skill points in a meaningful way? Um. Yeah - it's on these boards somewhere. It determines a good chunk of your starting skill points. I believe it is Learning x10 = your starting skill points. Which works out rather neatly with the death loss.
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Post by bentpaperclip on Feb 3, 2017 13:00:05 GMT
Did you mean Learning x100? Or is there a skill point base? I don't think 100-200 starting skill points is going to make particularly effective characters
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Post by logan9a on Feb 3, 2017 15:55:27 GMT
Math is hard. Yes. Starting characters will have 1000-2000 starting points, depending on their 'learning'.
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Post by bentpaperclip on Feb 3, 2017 17:46:56 GMT
That's a solid benefit for having Learning as a starting character. What did previous editions of HC characters start with? I thought it was 2000 but its too long ago to remember.
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Post by logan9a on Feb 3, 2017 18:16:44 GMT
Not sure. Somewhere between 1k and 2k I think. But honestly, can't remember.
But yes - learning is a useful stat.
To me, I could see the players trying to figure out which stat to put more into as opposed to the ole 'well, this stat just isn't useful' thing. But with only four stats, they are bound to be more useful.
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matchstickman
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Post by matchstickman on Feb 3, 2017 19:15:36 GMT
2000 exactly for the modern campaign. Though you could trade in 300 for a random Psychic power with Intx2 skill in it.
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Post by bentpaperclip on Feb 3, 2017 19:51:02 GMT
Thanks Richard! So Logan, are starting characters significantly less competent in this campaign than last?
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Post by logan9a on Feb 3, 2017 20:07:42 GMT
Hum. This will require more thought.
I'd say whatever points the characters started with it should be a multiplier of learning.
What are your guys suggestions for starting points?
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Post by bentpaperclip on Feb 3, 2017 20:32:51 GMT
Can you start with any stat below 10? You've mentioned that you cannot start with Sanity below average, what about the others.
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Post by logan9a on Feb 3, 2017 21:08:30 GMT
For PC's, all stats start at 10. The PC's then have 10 stat points to distribute any way they want.
If they want to stick all ten into one stat, they can.
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Post by bentpaperclip on Feb 3, 2017 21:32:11 GMT
2000 + (Learning * X)
Where X is 25 or 50?
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