Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Death
Feb 19, 2017 22:53:36 GMT
Post by Scott on Feb 19, 2017 22:53:36 GMT
I've seen a lot of players play very very conservatively when they are low on poz (or out) Would that not be metagaming? I always assumed that poz total was not in character knowledge.
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thad
Senior Staff
No soy mexicano
Posts: 2,386
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Death
Feb 20, 2017 2:50:56 GMT
Post by thad on Feb 20, 2017 2:50:56 GMT
Maybe, but everyone did it. You could rationalise it as "sense of stability to survive crazy situations".
Characters don't know what their actual skill totals either, but doesn't stop them from feeling they can do things or not.
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Post by bentpaperclip on Feb 20, 2017 11:44:22 GMT
POZ is a meta resource - the characters don't spend them, players do. Any use of them is meta-gaming. The card mechanic is another meta-resource.
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matchstickman
Agent
Messiah: Will rise again
Creator of and most frequent player of the Heroic Cthulhu Drinking Game
Posts: 2,939
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Death
Feb 23, 2017 15:21:23 GMT
Post by matchstickman on Feb 23, 2017 15:21:23 GMT
One of the big things of the last "design" of Heroic Cthulhu was that you specifically didn't want people coming back at 0 poz, that dying immediately afterwards was a silly thing that you wanted to avoid. Is that no longer the case?
On thinking about Learning and how it protects from skill loss on coming back (Death) why not make one of the stats the amount of poz you start/come back with? You could do it as a straight stat number (essence of 12, start/come back with 12 poz) or as some sort of bonus based on the stats (e.g. stat/4, so 12 Essence is 13 to start but 3 coming back)? It gives the stats value at character gen and stops the 0 poz death spiral (if that is still a concerning thing).
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Death
Feb 23, 2017 16:39:51 GMT
Post by logan9a on Feb 23, 2017 16:39:51 GMT
One of the big things of the last "design" of Heroic Cthulhu was that you specifically didn't want people coming back at 0 poz, that dying immediately afterwards was a silly thing that you wanted to avoid. Is that no longer the case? Sorry - I don't recall any way of coming back immediately in the last COC - what are you talking about? On thinking about Learning and how it protects from skill loss on coming back (Death) why not make one of the stats the amount of poz you start/come back with? You could do it as a straight stat number (essence of 12, start/come back with 12 poz) or as some sort of bonus based on the stats (e.g. stat/4, so 12 Essence is 13 to start but 3 coming back)? It gives the stats value at character gen and stops the 0 poz death spiral (if that is still a concerning thing). That is a very interesting idea. We could call it 'insurance', have it start really low - thinking 0 or 5 and allow players to put some of their starting stat points into it if they wanted. This is an interesting idea. What do other people think about it?
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