Post by logan9a on Mar 1, 2017 23:51:01 GMT
The GM may call for a roll for one of the two rollable stats - Willpower and Essence.
(I can't think of a time when a 'learning' roll will be called for as it works differently and sanity rolls are also different.)
There are two types of rolls - ones where the GM gives a target multiplier and ones where he does not.
TARGET MULTIPLIER EXAMPLE (for these, the player has a 15 in the stat being asked for)
GM: "Give me a willpower x3."
Since the player has a 15 in willpower, that means that - for this roll - their skill is '45'. Hence, a critical would be a 4 or less, a fumble 94 or higher. Success 05-45 and failure 46-93.
If the target number was x3 or less of the stat, and you succeed, you get a check in the stat.
LOWER IS BETTER EXAMPLE
GM: "Give me a willpower roll."
Since the player has a 15 in willpower that means that - for this roll - if they roll a 01-15 they would say 'willpower x1'. A 16-30 is 'willpower x2', 31-45 is 'willpower x3', 46-60 is 'willpower x4', 61-75 is 'willpower x5'. A 76-96 would be a 'fail' and - since at willpower x5 (=75) a fumble would be 97-00.
If you get x3 or less in the stat on your roll, check with the GM to see if you get a check in the stat. Sometimes yes, sometimes no. It depends on how the GM is feeling about the task.
HOW DO WE GET CHECKS IN LEARNING?
If the player has found something that seems appropriate to try out a new skill with (example: A banjo and they are in the bayou and want to pick out the first few notes of the buttrape song) if they try a learning x1 (for their new 'banjo' skill) and succeed, they get a check in learning.
HOW DO WE GET CHECKS IN SANITY?
You don't. Sanity generally goes down for seeing scary stuff. It's not yet been decided if it will be for categories of stuff or by individual monsters. Sanity goes up for doing 'good' things. If you enjoy going on killing sprees of the innocent and happily wipe out say a town of them, this won't get you sanity even though you'd accomplished your goal. If you save a town of innocents from some horrible monster, you might gain sanity.
(I can't think of a time when a 'learning' roll will be called for as it works differently and sanity rolls are also different.)
There are two types of rolls - ones where the GM gives a target multiplier and ones where he does not.
TARGET MULTIPLIER EXAMPLE (for these, the player has a 15 in the stat being asked for)
GM: "Give me a willpower x3."
Since the player has a 15 in willpower, that means that - for this roll - their skill is '45'. Hence, a critical would be a 4 or less, a fumble 94 or higher. Success 05-45 and failure 46-93.
If the target number was x3 or less of the stat, and you succeed, you get a check in the stat.
LOWER IS BETTER EXAMPLE
GM: "Give me a willpower roll."
Since the player has a 15 in willpower that means that - for this roll - if they roll a 01-15 they would say 'willpower x1'. A 16-30 is 'willpower x2', 31-45 is 'willpower x3', 46-60 is 'willpower x4', 61-75 is 'willpower x5'. A 76-96 would be a 'fail' and - since at willpower x5 (=75) a fumble would be 97-00.
If you get x3 or less in the stat on your roll, check with the GM to see if you get a check in the stat. Sometimes yes, sometimes no. It depends on how the GM is feeling about the task.
HOW DO WE GET CHECKS IN LEARNING?
If the player has found something that seems appropriate to try out a new skill with (example: A banjo and they are in the bayou and want to pick out the first few notes of the buttrape song) if they try a learning x1 (for their new 'banjo' skill) and succeed, they get a check in learning.
HOW DO WE GET CHECKS IN SANITY?
You don't. Sanity generally goes down for seeing scary stuff. It's not yet been decided if it will be for categories of stuff or by individual monsters. Sanity goes up for doing 'good' things. If you enjoy going on killing sprees of the innocent and happily wipe out say a town of them, this won't get you sanity even though you'd accomplished your goal. If you save a town of innocents from some horrible monster, you might gain sanity.