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Post by logan9a on Mar 11, 2017 19:44:19 GMT
Because of various things (death, drugs, limb loss, etc) both skills and statistics may be 'permanently' lost.
For example:
Someone has an 80% in sprinting. Some bastard cuts one of their legs off. The GM decides they have half as many legs, so gives them a -40% to sprinting.
This does not mean that the character's sprinting is now limited to 40%. They can build it back up. Hopefully, they will get some sort of high tech cyber leg and then slowly learn to use it.
Or they might hop their way to victory.
This is different from a 'temporary skill/stat loss' which negatively affects the character's skill/stat for a short duration.
Example:
Someone has an 80% in sprinting. They are given some sort of drug which really messes with their inner ear balance. The GM decides to give them a -50% in sprinting until the drug wears off.
Note that in the unlikely event of an adventure ending while the character is still at temporary negatives, these negatives are ignored for the purposes of raising skill/stat.
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Post by logan9a on Mar 11, 2017 19:47:25 GMT
And stats:
Because of various things (death, drugs, limb loss, etc) both skills and statistics may be 'permanently' lost.
For example:
Someone has an 14 in learning. Some bastard cuts out part of their brain. The GM gives the character a -2 permanent to learning.
This does not mean that the character's learning is now limited to 12. They can build it back up. Hopefully, they will get some sort of high tech cyber brain and then slowly learn to use it.
Or they might hop their way to victory. On their new brain.
This is different from a 'temporary skill/stat loss' which negatively affects the character's skill/stat for a short duration.
Example:
Someone has an 14 in learning. They are given some sort of drug which really messes with their brain. The GM decides to give them a -2 learning until the drug wears off.
Note that in the unlikely event of an adventure ending while the character is still at temporary negatives, these negatives are ignored for the purposes of raising skill/stat.
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Post by bentpaperclip on Mar 13, 2017 10:52:11 GMT
Rule #1
The GM expects you to disregard all temporary skill/stat loss.
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Post by logan9a on Mar 13, 2017 11:46:35 GMT
Rule #1 The GM expects you to disregard all temporary skill/stat loss. Shit. For the temporary losses I see what you mean. I may have to go back and look at that again.
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Post by logan9a on Mar 13, 2017 22:31:34 GMT
Rewritten till I can think of something more clever:
Skill losses ============ Created Saturday 11 March 2017
Because of various things (death, drugs, limb loss, etc) both skills and statistics may be 'permanently' lost.
For example:
Someone has an 80% in sprinting. Some bastard cuts one of their legs off. The GM decides they have half as many legs, so gives them a -40% to sprinting.
This does not mean that the character's sprinting is now limited to 40%. They can build it back up. Hopefully, they will get some sort of high tech cyber leg and then slowly learn to use it.
Or they might hop their way to victory.
Note, due to 'rule 1' there are no temporary stat or skill negatives.
Stat loses ========== Created Saturday 11 March 2017
Because of various things (death, drugs, limb loss, etc) both skills and statistics may be 'permanently' lost.
For example:
Someone has an 14 in learning. Some bastard cuts out part of their brain. The GM gives the character a -2 permanent to learning.
This does not mean that the character's learning is now limited to 12. They can build it back up. Hopefully, they will get some sort of high tech cyber brain and then slowly learn to use it.
Or they might hop their way to victory. On their new brain.
Note, due to 'rule 1' there are no temporary stat or skill negatives.
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