Post by Fantômas on Feb 15, 2018 13:00:30 GMT
Wasn't sure which section would be appropriate for these
Don't know if people are aware of macros or have equiv already set up. Macros can be setup under 'Collection'
Very basic percentile roll
With the skill lvl, critical success and crit failure set (example with a skill of 60%) If it's a crit success, the rolled result will be green, a crit fumble, red.
Percentile that prompts for skill level and tests against it
Percentile that prompts for skill level and tests against it , works out the crit success and crit fumbles based on the skill level input, colours the result green for crit success, red for crit fumble.
Rolling against a stat
Prompts for skill and advises the crit success and failure for skill level
As above, colouring the result green for a crit success, red for a crit fumble
Presents the output in a box
Prompts for skill level, any multipliers (eg make the skill at 1/2), and any modifiers (eg -20 to skill or + 20. Note if bonus just put in the bonus without the +)
Don't know if people are aware of macros or have equiv already set up. Macros can be setup under 'Collection'
Very basic percentile roll
/r d100
With the skill lvl, critical success and crit failure set (example with a skill of 60%) If it's a crit success, the rolled result will be green, a crit fumble, red.
/r d100<60cs6cf>96
Percentile that prompts for skill level and tests against it
/r d100<?{Skill Level?|0}
Percentile that prompts for skill level and tests against it , works out the crit success and crit fumbles based on the skill level input, colours the result green for crit success, red for crit fumble.
/r d100<[[?{Skill Level?|0}]]cs<[[ceil(?{Skill Level?|0}/10)]]cf>[[90 +floor(?{Skill Level?|0}/10)]]
Rolling against a stat
Stat score is ?{Stat Score?|0}
Multiplier is ?{Multiplier|5}
/r d100<[[?{Stat Score?|0}*?{Multiplier|5}]]cs<[[?{Stat Score?|0}]]
Prompts for skill and advises the crit success and failure for skill level
/em Holmes attempts a skill
Skill Level is ?{Skill Level?|0}
Critical Success is [[ceil(?{Skill Level?|0}/10)]] or below
Critical Failure is [[90 +floor(?{Skill Level?|0}/10)]] or higher
/r d100<?{Skill Level?|0}
As above, colouring the result green for a crit success, red for a crit fumble
/em Holmes attempts a skill
Skill Level is ?{Skill Level?|0}
Critical Success is [[ceil(?{Skill Level?|0}/10)]] or below
Critical Failure is [[90 +floor(?{Skill Level?|0}/10)]] or higher
/r d100<[[?{Skill Level?|0}]]cs<[[ceil(?{Skill Level?|0}/10)]]cf>[[90 +floor(?{Skill Level?|0}/10)]]
Presents the output in a box
&{template:default} {{name=Holmes attempts a skill}}{{Skill Level is [[?{Skill Level?|0}]]}}{{Critical Success is [[ceil(?{Skill Level?|0}/10)]] or below}}{{Critical Failure is [[90 +floor(?{Skill Level?|0}/10)]] or higher}}{{Rolled=[[d100]]}}
Prompts for skill level, any multipliers (eg make the skill at 1/2), and any modifiers (eg -20 to skill or + 20. Note if bonus just put in the bonus without the +)
&{template:default} {{name=Holmes attempts a skill}}{{Skill Level is [[?{Skill Level?|0}]]}}{{Total Modifier is [[ceil((?{Skill Level?|0}*?{Multiplier|1})+?{Modifier|0})-?{Skill Level?|0}]]}}{{Target is [[ceil((?{Skill Level?|0}*?{Multiplier|1})+?{Modifier|0})]]}}{{Critical Success is [[ceil(((?{Skill Level?|0}*?{Multiplier|1})+?{Modifier|0})/10)]] or below}}{{Critical Failure is [[90 +floor(((?{Skill Level?|0}*?{Multiplier|1})+?{Modifier|0})/10)]] or higher}}{{Rolled=[[d100]]}}