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Post by logan9a on Mar 19, 2018 23:07:07 GMT
People have begun to notice that sneaking to within melee distance is really tough to do. As in real life.
Standing still and having the NPC's come past you is quite a bit easier.
Anyway,
I've noticed it is pretty much a trope within RPG's that sneak attack does more damage.
Should it in HC? Or would it be yet another rule to remember? Or should we add it to the damage chart (moves up the die used for sneak attack)?
If we do I am thinking that only the first attack (should the sneaky attacker be flurried, hasted, etc) does more damage.
Also, it would not be just for 'back stab'. Sniper rifles would count as well, etc.
Thoughts?
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Scott
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Post by Scott on Mar 21, 2018 16:37:24 GMT
It should work, it seems pretty simple.
Though it could be simpler. Instead of people going "WTF die do I roll?" you could have it always be +1d6.
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Post by logan9a on Mar 21, 2018 16:45:10 GMT
It should work, it seems pretty simple. Though it could be simpler. Instead of people going "WTF die do I roll?" you could have it always be +1d6. If someone says "Roll double damage" and then is asked 'What die do I roll', they should probably get a slap. Double damage is really easy. But if it were to be +d6, would that be the same if you hit someone with a fist or a sniper rifle?
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Scott
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Post by Scott on Mar 21, 2018 16:54:08 GMT
If someone says "Roll double damage" and then is asked 'What die do I roll', they should probably get a slap. Double damage is really easy. That's fair, but you see, when you mentioned "Or should we add it to the damage chart (moves up the die used for sneak attack)?" I thought you meant d6 -> d8 or somesuch. Double damage sneak attack would make for some very messy sneak attack criticals. That would be my concern there. But if it were to be +d6, would that be the same if you hit someone with a fist or a sniper rifle? Yes.
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Post by logan9a on Mar 21, 2018 17:19:00 GMT
Ah - I see what you mean.
Hum. I do like the idea of just adding two bumps in the die for a sneak attack.
That would mean: If you hit someone (d3) with martial arts (d4) and you were strong as shit (d6) and you had full surprise/sneak attack (d10).
Or, if you are using a sniper rifle: Super heavy rifle (d6+d8) and you got surprise (d8+d10).
Or, if you were using a full auto weapon (note - I took out three round burst - double tap or three round burst bumps by a die, full auto by two): Heavy rifle (d12) and you fire on full auto (2d8) and the target was completely surprised (2d10).
(Yes, that does mean you can do a little bit more damage with a full auto weapon than a sniper rifle but the effective range of full auto is really short. Full auto assumes you are trying to pump a lot of bullets into one person as opposed to 'spray an area and hope to hit' which we really don't have rules for - aka suppressive fire. And the range of a super heavy sniper rifle is just under 2KM.)
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Scott
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Posts: 1,919
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Post by Scott on Mar 21, 2018 18:55:11 GMT
Okay, I looked up the chart to figure out what this "damage track" is. Can't say that I like it TBH, if you're going for 1 point differences on average, it seems like you could just make each shift/bump a +1 damage bonus and then there's no "WTF die do I roll" chart needed.
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Post by logan9a on Mar 21, 2018 18:58:40 GMT
Okay, I looked up the chart to figure out what this "damage track" is. Can't say that I like it TBH, if you're going for 1 point differences on average, it seems like you could just make each shift/bump a +1 damage bonus and then there's no "WTF die do I roll" chart needed. I've been putting everything on the damage track. No good reason to have freakishly complicated pages and pages of shit and it's damage - unless you need padding for a book you hope to sell. Since I have no books for sale, using the simple table. I don't know - I think +2 to the damage track is not over powered but significant enough that people will try for it. Plus, the person/creature you are fighting gets no defenses since they are surprised as fuck. Also, +2 to the damage track vs 3.5 being the average of a d6, eh, close enough.
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