|
Post by logan9a on Mar 23, 2018 23:18:02 GMT
Note - this is not a change but how it's always been done. If you've not been doing it this way previously, you have been fucking it up.
If you are going to parry in the round, parry/attack is your action. You cannot change it to something else just because nobody hits you in that round.
If you are changing your fighting style or going to do a defense during the round, you are suppose to declare it at the beginning of the round, otherwise it is assumed you are happy to take the beating.
Now, the mild change I've put in due to doing the either fight aggressively (attack at full, parry at -30%) or fight defensively (attack at -30%, parry at full).
In the old days, lets say you had 3 people trying to hit you and it went: Miss, miss, hit.
Your parry would be at 0/-30/-60. So even though the first two guys had missed you, you are still at a -60% parry because it is the third incoming attack. (If there were more than three guys on you then the next three just got free pokes - this is realistic as in martial arts you learn that if you are fighting more than two guys at once, you are screwed because they don't do the Hollywood 'only attack one at a time'.)
What I have been doing (after fight aggressively/defensively) is to just have the player parry just the one(s) that do hit.
|
|