Post by logan9a on Mar 30, 2018 15:05:55 GMT
Phase
Casting time: 12 rounds
Range: Self
Duration: Till next attack or next sunup or sundown - whichever comes first
MP cost: 2mp
You can only have one of these active on yourself at a time. The next time you’re attacked, you may choose to phase rather than taking the attack. You can only know if it hits or not, not how much damage is done before choosing whether is ‘phased’ or not. Basically it is a ‘smart’ one shot defense.
This is great if you are attacked from a single explosive. Note that even in the case of being able to ‘phase’ an explosive, you may still suffer secondary damage from the ceiling collapsing onto you, poison gas released by the device, etc. Also, certain sorts of explosions (pretty much anything larger than an mortar shell) will completely overwhelm this simple spell. While this may keep you from getting pasted due to a small amount of plastic explosive or simple bomb, it will completely collapse ineffectually if more damage is done to it.
Phase (other)
Casting time: 12 rounds
Range: Touch
Duration: Till next attack or next sunup or sundown - whichever comes first
MP cost: 2mp
The target can only have one of these active on yourself at a time. The next time they’re attacked, they may choose to phase rather than taking the attack. They can only know if it hits or not, not how much damage is done before choosing whether is ‘phased’ or not. Basically it is a ‘smart’ one shot defense.
This is great if you are attacked from a single explosive. Note that even in the case of being able to ‘phase’ an explosive, you may still suffer secondary damage from the ceiling collapsing onto you, poison gas released by the device, etc. Also, certain sorts of explosions (pretty much anything larger than an mortar shell) will completely overwhelm this simple spell. While this may keep you from getting pasted due to a small amount of plastic explosive or simple bomb, it will completely collapse ineffectually if more damage is done to it.
Casting time: 12 rounds
Range: Self
Duration: Till next attack or next sunup or sundown - whichever comes first
MP cost: 2mp
You can only have one of these active on yourself at a time. The next time you’re attacked, you may choose to phase rather than taking the attack. You can only know if it hits or not, not how much damage is done before choosing whether is ‘phased’ or not. Basically it is a ‘smart’ one shot defense.
This is great if you are attacked from a single explosive. Note that even in the case of being able to ‘phase’ an explosive, you may still suffer secondary damage from the ceiling collapsing onto you, poison gas released by the device, etc. Also, certain sorts of explosions (pretty much anything larger than an mortar shell) will completely overwhelm this simple spell. While this may keep you from getting pasted due to a small amount of plastic explosive or simple bomb, it will completely collapse ineffectually if more damage is done to it.
Phase (other)
Casting time: 12 rounds
Range: Touch
Duration: Till next attack or next sunup or sundown - whichever comes first
MP cost: 2mp
The target can only have one of these active on yourself at a time. The next time they’re attacked, they may choose to phase rather than taking the attack. They can only know if it hits or not, not how much damage is done before choosing whether is ‘phased’ or not. Basically it is a ‘smart’ one shot defense.
This is great if you are attacked from a single explosive. Note that even in the case of being able to ‘phase’ an explosive, you may still suffer secondary damage from the ceiling collapsing onto you, poison gas released by the device, etc. Also, certain sorts of explosions (pretty much anything larger than an mortar shell) will completely overwhelm this simple spell. While this may keep you from getting pasted due to a small amount of plastic explosive or simple bomb, it will completely collapse ineffectually if more damage is done to it.