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Post by logan9a on Apr 12, 2018 11:52:58 GMT
I was thinking that with melee weapons you get a bump in dice at 80/110.
What if with all ranged weapons (inc firearms) you got a bump in dice at DEX of 80/110? Thoughts?
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Post by Fantômas on Apr 12, 2018 22:29:46 GMT
sure
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Post by logan9a on Apr 12, 2018 22:32:30 GMT
...Does it make sense and all? (Keep in mind, bad guys get this as well if they're dexterous.)
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Post by Fantômas on Apr 13, 2018 1:03:05 GMT
More dexterous, better able to control where the missile (be it thrown or projectile) hits, more likely to hit a vital area. Also from a game mechanics perspective, is in line/balance with melee weapons. And feels right with the nature of the realms/dimensions/worlds whatever they are called.
One could argue that those highly skilled with a pistol or other missile weapon would be more likely to hit a vital area and thus do more damage. The same could be argued for melee weapons. As we are not doing that (making combat mechanics even more complex), this balances out the issue of players in high tech worlds running around with melee weapons due to them doing more damage on average.
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Post by logan9a on Apr 13, 2018 8:38:36 GMT
Sounds good to me. I'm willing to try it out.
Ah fuck. That means I'll have to update the PC sheet again.
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Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Apr 19, 2018 17:30:35 GMT
What about missile weapons? It still says "use half of damage bonus" on the current sheet. I don't know what that would mean on the damage track. Just a single bump at 110 str instead of 2 at 80/110 str?
So with dice bumps from dex in play, would you stack dex + str bumps on missile weapons for 3-4 bumps with both skills at 110? Or would it be a "use whichever is better" type of situation.
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Post by logan9a on Apr 19, 2018 17:37:16 GMT
Shit. I've got to change the fucking sheets again. I'll just make it straight dex 80/110 for anything shot or thrown. Simpler.
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Post by logan9a on Apr 19, 2018 17:42:09 GMT
Updated.
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