Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Apr 13, 2018 14:24:39 GMT
One of the rule changes that I experimented with in GMing this system was the ability to parry ranged attacks made in melee range. It played well, I found it to be simple and realistic. I'm not talking about dodging/deflecting bullets here, rather it is a matter of redirecting the ranged weapon to point away from you with your melee weapon as they are about to fire...much like how you would deflect a blow in a normal melee parry.
Of course, if there's room to maneuver, the ranged attacker can just simple action away and still blast you unhindered, but it still came up pretty regularly in actual play.
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Post by logan9a on Apr 15, 2018 12:50:00 GMT
Not sure how to feel about this. I will let it squat in my mind for awhile.
IRL, cops know not to let anyone get within 21' of them as that is the 'magic number' range that they might get stabbed before they can shoot.
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Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Apr 15, 2018 17:48:58 GMT
All of the point blank shooting at guys with swords at no penalty from last session didn't sit well with me...
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Post by logan9a on Apr 15, 2018 19:24:48 GMT
I understand. Anyone else have any thoughts on this?
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Post by Fantômas on Apr 15, 2018 22:52:09 GMT
Some of the worlds have a more cinematic feel, so you could have it for those worlds, or to keep it simple, just allow it in all worlds for people that can travel.
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Post by logan9a on Apr 15, 2018 23:30:35 GMT
It would encourage people with firearms to stay more than a simple action away...
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Post by logan9a on Apr 16, 2018 7:59:59 GMT
Give it some thought:
Not looking to make the system 'more' heroic.
Melee weapons are doing quite a lot of destruction in the campaign already.
If someone shoots, they're done. They have no defense. The only defense melee has is against other melee with attack and parry.
I'm comfortable with thousands of years of weapons tech drive having that slight advantage.
If you don't want someone to shoot you, grapple their weapon or weapon hand. If you make it, then the weapon isn't doing anything useful. It might still fire but more to make noise than anything else. Unless you've grappled it well enough to take it away from them entirely.
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Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Apr 18, 2018 15:23:06 GMT
Grapple it is.
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Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
|
Post by Scott on Apr 18, 2018 16:03:28 GMT
Is that how you've always played it though? Putting it that way, grappling ranged weapons sounds more "heroic" than parrying them.
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Post by logan9a on Apr 18, 2018 16:09:58 GMT
Is that how you've always played it though? Putting it that way, grappling ranged weapons sounds more "heroic" than parrying them. Yes - that's how it's been done in the past. Grab the weapon or the weapon arm. The other person might do something like then pull out a different weapon or beat the grabber with a different body part or use DEX to worm away, STR to force away or counter grapple to now be the dominate grappler, etc.
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