|
Post by logan9a on Apr 16, 2018 18:03:19 GMT
This is the current damage track I am using. If anyone has any questions on it, let me know.
|
|
|
Post by Fantômas on May 26, 2018 23:41:03 GMT
May want to update the bottom bit to add dex shifts for firearms etc. do thrown missiles gain benefit from str or dex or player choice? Same question for bows.
|
|
|
Post by logan9a on May 31, 2018 12:08:18 GMT
Why did I just see this now?
|
|
|
Post by logan9a on May 31, 2018 12:17:17 GMT
May want to update the bottom bit to add dex shifts for firearms etc. do thrown missiles gain benefit from str or dex or player choice? Same question for bows. While it is tempting to try to figure out all kinds of shit and different weapons can do different things, I think it might be best to err on the side of simplicity. Missile weapons more damage with DEX. Melee weapons more damage with STR. Easy.
|
|
|
Post by logan9a on Oct 16, 2018 12:58:07 GMT
That's on the post right before your post before this one - next to 'full auto'.
Note: a) PC's rarely get full surprise. Note that whoever is moving probably won't get full surprise. If you find somewhere to wait for bad guy that they will walk by, chances are much much better of making the stealth roll. b) Logan may forget damage bonus. Please remind him by saying "Logan - did I get FULL surprise on him?"
|
|
PotatoJedi
DORA
Alex. Apparently Freddy now.
Posts: 1,823
|
Post by PotatoJedi on Oct 16, 2018 14:13:57 GMT
May I just ask – is a "heavy pistol" considered a heavy weapon or a pistol when it comes to what skill you're using? Also, because I can't find it mentioned in the rules topic (something to add perhaps?), how do you apply Martial Arts if you haven't reached 80/110 yet?
|
|
|
Post by logan9a on Oct 16, 2018 17:28:08 GMT
Heavy pistol refers to the caliber - generally in my mind above .40 (45's, 50's, etc).
Martial arts is one bump. 80 is another bump. 110 is another bump.
Hence, normal fist does d3. MA on normal person raises to d4. If that person has a 110 STR, they are up to d8 (bump for 80, bump for 110).
In other words, those are each things that can raise strength. Being that I am not great at making easy to read tables, I can see how that is confusing.
|
|
|
Post by Fantômas on Oct 16, 2018 20:10:23 GMT
That's on the post right before your post before this one - next to 'full auto'. Note: a) PC's rarely get full surprise. Note that whoever is moving probably won't get full surprise. If you find somewhere to wait for bad guy that they will walk by, chances are much much better of making the stealth roll. b) Logan may forget damage bonus. Please remind him by saying "Logan - did I get FULL surprise on him?" Yes, I realised straight after I made my post, hence I deleted it. I’d been looking at the damage track at the top of the post and not noticed it.
|
|
Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
|
Post by Scott on Oct 17, 2018 16:29:26 GMT
Heavy pistol refers to the caliber - generally in my mind above .40 (45's, 50's, etc). Martial arts is one bump. 80 is another bump. 110 is another bump. Hence, normal fist does d3. MA on normal person raises to d4. If that person has a 110 STR, they are up to d8 (bump for 80, bump for 110). In other words, those are each things that can raise strength. Being that I am not great at making easy to read tables, I can see how that is confusing. Note that you always have to roll MA, but the stat bumps are automatic, you don't roll that.
|
|
Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
|
Post by Scott on Feb 12, 2019 21:59:24 GMT
Any thoughts on where heavy weapons fit? (Heavy machine gun, flame thrower, rocket launcher, etc?)
|
|
|
Post by logan9a on Feb 12, 2019 22:06:58 GMT
If someone were to use say a heavy machine gun against an individual I'd probably put it as 'super heavy rifle which is on full auto all the time' (belt fed) so d8+d10.
For a flame thrower, I'd wing it. Chance of the PC's getting and actually wanting to use one are low.
For a rocket launcher (used the right way - yeah, some of you know who I'm talking to) probably 2d12 or so. That's enough to on average (with some possibility of survival) kill the average dude. To vehicles they do more - but I don't normally do vehicle HP and all of that - just guestimate with things like that.
Generally, if you can hit something with a rocket launcher that is hard enough to actually make the shell go off (humans sometimes are not) then whatever is nearby vehicle wise is probably not happy.
|
|
Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
|
Post by Scott on Feb 12, 2019 23:27:55 GMT
If someone were to use say a heavy machine gun against an individual I'd probably put it as 'super heavy rifle which is on full auto all the time' (belt fed) so d8+d10. That's dissappointing.
|
|
|
Post by logan9a on Feb 12, 2019 23:42:19 GMT
True, but you can shoot multiple people at once if they are lined up.
|
|
Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
|
Post by Scott on Feb 13, 2019 0:32:19 GMT
True, but you can shoot multiple people at once if they are lined up. Presumably up to 3 targets, but that means without the damage bump. (d6+d8) So all of the incredible pain in the ass of a Heavy Weapon, but zero advantage over an automatic "super heavy" rifle?
|
|
|
Post by logan9a on Feb 13, 2019 1:07:03 GMT
For a heavy MG, I'd let them shoot up to three targets but without the damage reduction to show the raw power of the heavy MG is what I'm trying to say.
|
|