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Post by Fantômas on Apr 19, 2018 3:12:55 GMT
For those who are playing and have started listening to podcasts, how do we treat the in game knowledge gained?
Do we treat this as in game knowledge gained from PCs telling us about stuff 'off screen'? Or try to pretend to not know about it (which will get hard to separate the further the game goes and more sessions played)?
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Jana
Middle Management
Posts: 330
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Post by Jana on Apr 19, 2018 8:56:49 GMT
I just listened to an episode in which people purposefully decided not to tell a thing to other players, so some pretending will probably need to happen. The good thing is that the episodes come out months after the game is played, so usually the secrets aren't as important by the time we hear them as we all moved on to different worlds etc.
(It's kind of fun to listen to the episodes in between the episodes I played... Some things suddenly make much more sense.)
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Post by Fantômas on Apr 19, 2018 9:40:52 GMT
I’ve just been listening to episodes that involve milkmen called Albert, throwing milk at the newspaper boy and a trebuchet.
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Post by logan9a on Apr 19, 2018 11:06:43 GMT
I'd personally try to pretend not to know it and hope the other PC's are nice enough to 'blah' you at some point.
Possibly after you've given them a good shake.
A milk shake.
Their milkshake brings all the boyz to the yard...
Note that for some things I have no problem with the PC's communicating them to various groups. I'm not sure if the PC's can tell when they are in a 'module' or if they are doing something that other groups are also weighing in on.
There are some plots that I consider 'repeatable' - those if the PC's were super vague on I'd appreciate it so that I can re-run those at need.
There are other plots that pretty much go on and are influenced by whatever groups do stuff with them. (Example: Batman, Lo Pan, etc.)
If the PC's wanted to exchange information with (via some sort of clever secure communication) other groups a good way to do it would be:
a) Ask Logan - is this something you're going to run again verbatim for other groups? If so, get super vague. Hell, you can be the plot hook if you want. "Check out Dirty Charley's Record Emporium - heard there might be something bad going on there." If it is not a repeatable plot you can be a lot more specific "We heard that Dumpy Morgan has the Red Pigeon. Please go shoot him in the head and take it back. Here is his address."
b) Send Logan the note. Hopefully, the PC's will have been clever enough to have set up something that would allow them to communicate within the game - hopefully without making the FBI (etc) feel angst about it. (Example: Notes left a certain place within a house, dead letter drop, etc). Note - Logan will require an actual typed note. Thinking sending it to me in FB messenger is a good way to do it. I will stick it into the campaign where ever the drop point is. [By going through Logan as opposed to direct with each other a) it sticks in game and b) Logan can make sure that repeatable plots are not 'blown'.]
c) Watch the other groups totally forget to check those places where the notes have been left. Honestly, this is great fun for Logan who enjoys distracting the other PC's away from potentially important plots with other plots. Just stacking them on top. For some groups, this would be a good way to at least get them started on adventures. I've noticed that some people don't do so great in a very open world/sandbox. When I say "The world is your mutherfucking oyster - what do you want to do?" it seems that there is some hesitation/panic/confusion often displayed. While some PC's have loads of stuff they have decided they want to do, others want to be told what to do. These groups - should they check their messages - would probably really enjoy a note from (example) Joshua McKay telling them "Please look into X, kill Y and stock the fridge with Z." I'm not saying they will do it, get to it or not fuck it up but it will give them a definite starting point.
As I develop the worlds and hopefully become a better GM (still working on it) I am hoping that a few more of the plots (over time) will become 'team efforts' - between large amounts of different player teams.
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Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Apr 19, 2018 16:19:25 GMT
Would it be worth making a list of "these segments do/don't contain spoilers for modules that Logan would like to rerun"?
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Post by logan9a on Apr 19, 2018 16:22:14 GMT
Would it be worth making a list of "these segments do/don't contain spoilers for modules that Logan would like to rerun"? Probably not - better that if someone is wanting to pass on particular information they just send a quick PM to me. If it's cool, they can make a more elaborate (or not) note for other PC's. I can't see the players all sitting down to write up every possible segment and I simply do not have the time.
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Post by logan9a on Apr 19, 2018 16:22:44 GMT
Everyone loves a good trebuchet.
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Post by Fantômas on Apr 20, 2018 3:46:40 GMT
I had started looking into a particular location to see if it would be useful as a message exchange location. However as we discovered, several other people had interest in that location.
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Post by logan9a on Apr 20, 2018 8:35:01 GMT
I had started looking into a particular location to see if it would be useful as a message exchange location. However as we discovered, several other people had interest in that location. I think finding out a good, secure place (better than say a white board in the house) for the PC's to leave cryptic messages for each other would be a good idea.
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Post by Fantômas on Apr 20, 2018 8:59:31 GMT
Part of the challenge will be working out which zone/realm/world whatever the cool kids are calling it (coming up with common terms or finding out the “official” term for certain things would be useful as Wellj.
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Post by logan9a on Apr 20, 2018 11:23:55 GMT
Part of the challenge will be working out which zone/realm/world whatever the cool kids are calling it (coming up with common terms or finding out the “official” term for certain things would be useful as Wellj. Indeed! But I'd start with the basics - set up a communications route. Then see who does - and who does not regularly check it. See what info can be shared. Or not - either way works for me. I just wanted to let people know I was OK with it. If it goes through me, I can get rid of the stuff that shouldn't be shared due to reruns. Other than those, share what you will - it may help.
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Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Apr 23, 2018 22:05:55 GMT
Well the house is completely compromised. No secure communication is going to happen there. My suggestion would be the post office in B____. Seems like there are no adversaries in that zone, and you can even address your notes to whoever you want to receive them.
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Post by logan9a on Apr 23, 2018 22:36:28 GMT
Well the house is completely compromised. No secure communication is going to happen there. My suggestion would be the post office in B____. Seems like there are no adversaries in that zone, and you can even address your notes to whoever you want to receive them. That's actually pretty clever there.
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Post by Fantômas on Apr 24, 2018 4:45:52 GMT
A bit of a catch-22. I'd like to comment on this, however cannot as we have not established a means of passing msgs between characters as yet
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Post by logan9a on Apr 24, 2018 8:54:59 GMT
A bit of a catch-22. I'd like to comment on this, however cannot as we have not established a means of passing msgs between characters as yet True and funny. Good call Pete. Let us not discuss it on the board. That shall be the first 'plot' for the players to do. Of course there are only two more games this season so if it were me I'd personally give it some thought, write down my ideas then put them away for three months then see what S3 brings. Maybe they will be of some use then.
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