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Post by logan9a on Apr 19, 2018 13:15:56 GMT
I'm working on a combination of plot driven and sand box.
There isn't enough time in the world to make individual plots for everyone. Not when I am running close to 15-20 hours per week.
So I am working on having repeatable plots as well as 'go explore' and sandbox stuff.
Part of my goal is to have tons of stuff going on all at once. That is the sign of a properly busy world. This irritates a lot of players who are use to the GM having prepared one dungeon for the session and by god, that's what you are going on.
Dull, dull, dull.
I want a world where I can attempt to confuse, befuddle and overwhelm the players with lots of different plots yammering for their attention. Which do the players give their attention to? Did the thing they had to ignore before get solved by some different PC? An NPC? Did it fester and get worse?
I like it when the players have to ask themselves 'What is important for us to do right now' or better, 'What do we feel like doing right now?'
This does lead sometimes to a half an hour of the PCs talking, briefing each other and trying to figure out what they should do or want to do. I'm comfortable with that. If the players want to avoid wasting that time in game, they can look on the schedule - see who they're playing with in the next session and work out what they all want to do via PM's. That's great too. I don't think they've gotten there yet - maybe in the future, maybe not.
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Post by logan9a on Apr 20, 2018 23:02:38 GMT
I've probably mentioned this elsewhere but I am loving the world in which one group's actions influences other groups.
While there is probably some other GM out there that is doing this I have never heard of them.
Then again, I've only had a couple of GM's I considered 'really good' in my life. Am I there? I don't think so but dammit I work hard toward it.
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