Post by logan9a on Apr 25, 2018 12:27:56 GMT
Matt came up with the idea, I tinkered with it.
In the tradition of 'not a lot of benefit for a whole lot of work', I bring you 'spell focus'. Am curious as to people's thoughts.
Magic idea - focus - reduces either specific spell cost, tree cost, whatever.
The different kinds of spell focus:
Single Spell - to make it must have that spell at 60% or higher
Up to a certain level - to make it must have that level on down at 60% or higher
Any from the spell tree - to make it must have all spells from that tree at 60% or higher
In addition, must have the crafting for the material(s) used to make the spell focus at 60% or higher.
Probably need some various components - this is the hard part for the GM to figure out. Obviously, the components needed for the spell should be related in some way to the spell and be magical in nature. The essence of these are put into the object. There should be several different essences needed. Some can be stored, others must be ‘fresh’ in order to keep away from stockpiling them. In addition, the materials must be of very good quality.
The object must be able to be worn or carried.
How to make a focus:
First, you must declare what you are making exactly. The money and components are all spent then the rolls are attempted. If any of the rolls are failed, the entire project is failed and components all go away. If a roll is fumbled, the GM assigns some sort of super bad trait or limitation or blows up your factory - whatever they feel like. Things go very badly. The item may not work as intended.
Crafting the item itself. Each item is unique so the item is made as the various spells are woven into it. You can’t just churn out a bunch of rings then later enchant them. The skill required depends on the item. If you are making a metal ring, craft metal may be used, etc. If an item uses several different skills, the mage must have all of those skills at 60% or higher and succeed in the rolls. Should the item itself be failed, the project and all of the components are lost. The material the item is made from should in some way reflect the power(s) of the item. Ask GM for details.
Success on each of the spells that are affected. If it is only a single spell that is affected, only a single roll. If it is multiple spells, all of the rolls must be successful or the item fails. Hence, the more spells that are effected, the more successful spell rolls needed to make the item. If affecting multiple spells, you must always have low level on up affected. Example: You cannot make an item that just affects levels 5 to 7. It would have to affect 1 to 7.
Example: The caster is making an wand Focus which will effect the first three levels of a particular spell tree. They decide to make the wand out of bone because they are making a necromantic item. To make this item they must make a ‘craft bone’ then the first three spells from the spell tree they are trying to affect. The creator of the item succeeds in craft bone and two of the three spells but fumbles on one of them. The GM has the option of either saying the entire project is scrubbed and all of the resources put into it are trashed or making the item wildly flawed or cursed. The GM may decide the item works but takes away 2 HP when ever used or that the item can only be used by female ogres, the item only works on foggy days or at night, etc. Eventually a chart for all this might be made but that is a long way down the line.
Effect of a successful focus: For any of the spell(s) effected, if the cost is 4MP or higher, the focus makes it cost 2MP less.
In the tradition of 'not a lot of benefit for a whole lot of work', I bring you 'spell focus'. Am curious as to people's thoughts.
Magic idea - focus - reduces either specific spell cost, tree cost, whatever.
The different kinds of spell focus:
Single Spell - to make it must have that spell at 60% or higher
Up to a certain level - to make it must have that level on down at 60% or higher
Any from the spell tree - to make it must have all spells from that tree at 60% or higher
In addition, must have the crafting for the material(s) used to make the spell focus at 60% or higher.
Probably need some various components - this is the hard part for the GM to figure out. Obviously, the components needed for the spell should be related in some way to the spell and be magical in nature. The essence of these are put into the object. There should be several different essences needed. Some can be stored, others must be ‘fresh’ in order to keep away from stockpiling them. In addition, the materials must be of very good quality.
The object must be able to be worn or carried.
How to make a focus:
First, you must declare what you are making exactly. The money and components are all spent then the rolls are attempted. If any of the rolls are failed, the entire project is failed and components all go away. If a roll is fumbled, the GM assigns some sort of super bad trait or limitation or blows up your factory - whatever they feel like. Things go very badly. The item may not work as intended.
Crafting the item itself. Each item is unique so the item is made as the various spells are woven into it. You can’t just churn out a bunch of rings then later enchant them. The skill required depends on the item. If you are making a metal ring, craft metal may be used, etc. If an item uses several different skills, the mage must have all of those skills at 60% or higher and succeed in the rolls. Should the item itself be failed, the project and all of the components are lost. The material the item is made from should in some way reflect the power(s) of the item. Ask GM for details.
Success on each of the spells that are affected. If it is only a single spell that is affected, only a single roll. If it is multiple spells, all of the rolls must be successful or the item fails. Hence, the more spells that are effected, the more successful spell rolls needed to make the item. If affecting multiple spells, you must always have low level on up affected. Example: You cannot make an item that just affects levels 5 to 7. It would have to affect 1 to 7.
Example: The caster is making an wand Focus which will effect the first three levels of a particular spell tree. They decide to make the wand out of bone because they are making a necromantic item. To make this item they must make a ‘craft bone’ then the first three spells from the spell tree they are trying to affect. The creator of the item succeeds in craft bone and two of the three spells but fumbles on one of them. The GM has the option of either saying the entire project is scrubbed and all of the resources put into it are trashed or making the item wildly flawed or cursed. The GM may decide the item works but takes away 2 HP when ever used or that the item can only be used by female ogres, the item only works on foggy days or at night, etc. Eventually a chart for all this might be made but that is a long way down the line.
Effect of a successful focus: For any of the spell(s) effected, if the cost is 4MP or higher, the focus makes it cost 2MP less.