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Post by logan9a on May 3, 2018 18:42:04 GMT
Meld with Stone/Wood/Metal Casting time: 6 rounds Range: Self Duration: Till sunup/sundown MP cost: 6mp This spell enables you to meld your body and up to 50kg of non-living possessions into solid stone/wood/metal. You burrow through the stone/wood/metal at contortions speed. If the stone/wood/metal is large enough to accommodate your body in all three dimensions you can hide there. It takes 6 rounds of burrowing to completely enter/exit any surface, during which time you are vulnerable to attack. Nothing that goes on outside the stone can be seen, but you can still hear what happens around you and breathe normally. You take half of any physical damage to the stone/wood/metal. The stone/wood/metal’s complete destruction slays you instantly. You can be spotted by various magical means (true sight, magical seeing, etc) but if the opponents don't have this, it's not a bad way to hang out and listen.
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Scott
DORA
(Scott)
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Post by Scott on May 7, 2018 22:31:41 GMT
I'm happy with that.
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Scott
DORA
(Scott)
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Posts: 1,919
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Post by Scott on May 7, 2018 23:10:04 GMT
Actually can I get a clarification? Is the six round casting time supposed to also be the 6 rounds you are burrowing? Or is it 6 rounds of casting and then 6 rounds of burrowing? I was assuming the latter, but if it's meant to be the former, does that imply that the spell ends when you exit? Or with an unqualified sunup/down duration can you burrow in and out or multiple objects?
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Post by logan9a on May 8, 2018 8:17:21 GMT
Meld with Stone/Wood/Metal Casting time: 6 rounds Range: Self Duration: Till sunup/sundown or you exit where you are at. MP cost: 6mp This spell enables you to meld your body and up to 50kg of non-living possessions into solid stone/wood/metal. You burrow through the stone/wood/metal at contortions speed. If the stone/wood/metal is large enough to accommodate your body in all three dimensions you can hide there. It takes an additional (to the casting time) 6 rounds of burrowing to completely enter/exit any surface, during which time you are vulnerable to attack. Nothing that goes on outside the stone can be seen, but you can still hear what happens around you and breathe normally. You take half of any physical damage to the stone/wood/metal. The stone/wood/metal’s complete destruction slays you instantly. You can be spotted by various magical means (true sight, magical seeing, etc) but if the opponents don't have this, it's not a bad way to hang out and listen. Note, you may not swim through the substance to 'find a better spot' - it's crawl in like a tick and stay there.
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Scott
DORA
(Scott)
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Post by Scott on May 8, 2018 19:58:39 GMT
If it's not big enough to hold you, you still come out the other side, right?
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Post by logan9a on May 8, 2018 20:06:45 GMT
If it's not big enough to hold you, you still come out the other side, right? Thinking not - otherwise it turns it from a 'lurk in here' to a 'fuck walls' spell.
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Scott
DORA
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Post by Scott on May 10, 2018 19:15:35 GMT
Hmm. Any of the zones have large blocks of metal? CP? If not can we make Meld with Metal a little different? (Let you go 2d?)
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Post by logan9a on May 10, 2018 19:32:32 GMT
Hmm. Any of the zones have large blocks of metal? CP? If not can we make Meld with Metal a little different? (Let you go 2d?) There may end up being a all metal zone with walls for people to hide in or something. Hum. You do have a point. Not sure if (for all of them) 2d would really be OP. Plus, it rhymes. Hum.
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Scott
DORA
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Post by Scott on May 17, 2018 21:47:10 GMT
Yeah, with repositioning inside and/or exiting out the other side off the table, I don't think a 2d meld would be OP. Plus it should help people grok the "you take damage if they attack the wall" part.
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Post by logan9a on May 18, 2018 12:24:31 GMT
If we're going to do it for one, I'd do it for all but then put in some more drawbacks:
Meld with Stone/Wood/Metal Casting time: 6 rounds Range: Self Duration: Till sunup/sundown or you exit where you are at. MP cost: 6mp This spell enables you to meld your body and up to 50kg of non-living possessions into solid stone/wood/metal. You burrow through the stone/wood/metal at contortions speed. If the stone/wood/metal is large enough to accommodate your body in all three dimensions you can hide there. It takes an additional (to the casting time) 6 rounds of burrowing to completely enter/exit any surface. Nothing that goes on outside the stone can be seen, but you can still hear what happens around you and breathe normally. You take two shifts down on the damage table of any physical damage to the stone/wood/metal. The stone/wood/metal’s complete destruction slays you instantly. You can be spotted by various magical means (true sight, magical seeing, etc) but if the opponents don't have this, it's not a bad way to hang out and listen. Note, you may not swim through the substance to 'find a better spot' - it's crawl in like a tick and stay there. If the object is not big enough to 'hold you' entirely, it must be big enough to post a life sized portrait of you upon. You are then considered '2d' and if the object is attacked, you have no damage resistance. Also, anyone with a successful sixth sense/danger sense roll will feel uneasy around you or in the room you are secreted.
Thoughts?
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Scott
DORA
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Post by Scott on May 22, 2018 22:18:01 GMT
Perfect.
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