Post by Scott on May 7, 2018 22:53:49 GMT
Here's what I posted most recently:
I know we don't want to have uber combat buffs, so I was thinking to add an ESS roll to these so they are less reliable, but able to keep a decent effect at a usable cost. I also added a caveat about not "becoming" more than one element at a time.
...
Become Stone
Casting time: 5 minutes
Range: Self
Duration: Until Sunup/down
MP cost: 4mp
Each time you enter combat today, roll ESSx3 to "become stone." Your skin hardens, gaining resistance to blows, cuts, stabs, slashes, etc. This provides one place of magical armor and increases unarmed damage by one place, but your movement speed is halved. You may not "become" more than 1 element at a time.
Become Wood Approved?
Casting time: 5 minutes
Range: Self
Duration: Until Sunup/down
MP cost: 4mp
Each time you enter combat today, roll ESSx3 to "become wood." Your body toughens, yet remains pliable. You are able to parry/dodge 1 extra time at full skill each round. This also increases unarmed damage by one place, but your movement speed is halved. You may not "become" more than 1 element at a time.
Become Metal Approved?
Casting time: 5 minutes
Range: Self
Duration: Until Sunup/down
MP cost: 4mp
Each time you enter combat today, roll ESSx3 to "become metal." This transforms your body into living metal. You are immune to blindness, deafness, disease, drowning, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this transformation is in effect. All magical and/or energy (fire, etc) damage is reduced by half (round up). This also increases unarmed damage by one place, but your movement speed is halved. You may not "become" more than 1 element at a time.
Become Stone
Casting time: 1 round
Range: Self
Duration: Until dismissed (or you fall unconscious from running out of mp)
MP cost: 4mp+2mp per round past the first round
Your skin hardens, gaining resistance to blows, cuts, stabs, slashes, etc. This provides one place of magical armor and increases unarmed damage by one place, but your movement speed is halved.
Become Wood Approved?
Casting time: 1 round
Range: Self
Duration: Until dismissed (or you fall unconscious from running out of mp)
MP cost: 4mp+1mp per round past the first round
Your body toughens, yet remains pliable. You are able to parry OR dodge 1 extra attack at full skill each round. This also increases unarmed damage by one place, but your movement speed is halved.
Become Metal Approved?
Casting time: 1 round
Range: Self
Duration: Until dismissed (or you fall unconscious from running out of mp)
MP cost: 4mp+1mp per round past the first round
This spell transforms your body into living metal. You are immune to blindness, deafness, disease, drowning, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. All magical and/or energy (fire, etc) damage is reduced by half (round up). This also increases unarmed damage by one place, but your movement speed is halved.
Casting time: 1 round
Range: Self
Duration: Until dismissed (or you fall unconscious from running out of mp)
MP cost: 4mp+2mp per round past the first round
Your skin hardens, gaining resistance to blows, cuts, stabs, slashes, etc. This provides one place of magical armor and increases unarmed damage by one place, but your movement speed is halved.
Become Wood Approved?
Casting time: 1 round
Range: Self
Duration: Until dismissed (or you fall unconscious from running out of mp)
MP cost: 4mp+1mp per round past the first round
Your body toughens, yet remains pliable. You are able to parry OR dodge 1 extra attack at full skill each round. This also increases unarmed damage by one place, but your movement speed is halved.
Become Metal Approved?
Casting time: 1 round
Range: Self
Duration: Until dismissed (or you fall unconscious from running out of mp)
MP cost: 4mp+1mp per round past the first round
This spell transforms your body into living metal. You are immune to blindness, deafness, disease, drowning, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. All magical and/or energy (fire, etc) damage is reduced by half (round up). This also increases unarmed damage by one place, but your movement speed is halved.
I know we don't want to have uber combat buffs, so I was thinking to add an ESS roll to these so they are less reliable, but able to keep a decent effect at a usable cost. I also added a caveat about not "becoming" more than one element at a time.
...
Become Stone
Casting time: 5 minutes
Range: Self
Duration: Until Sunup/down
MP cost: 4mp
Each time you enter combat today, roll ESSx3 to "become stone." Your skin hardens, gaining resistance to blows, cuts, stabs, slashes, etc. This provides one place of magical armor and increases unarmed damage by one place, but your movement speed is halved. You may not "become" more than 1 element at a time.
Become Wood Approved?
Casting time: 5 minutes
Range: Self
Duration: Until Sunup/down
MP cost: 4mp
Each time you enter combat today, roll ESSx3 to "become wood." Your body toughens, yet remains pliable. You are able to parry/dodge 1 extra time at full skill each round. This also increases unarmed damage by one place, but your movement speed is halved. You may not "become" more than 1 element at a time.
Become Metal Approved?
Casting time: 5 minutes
Range: Self
Duration: Until Sunup/down
MP cost: 4mp
Each time you enter combat today, roll ESSx3 to "become metal." This transforms your body into living metal. You are immune to blindness, deafness, disease, drowning, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this transformation is in effect. All magical and/or energy (fire, etc) damage is reduced by half (round up). This also increases unarmed damage by one place, but your movement speed is halved. You may not "become" more than 1 element at a time.