Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on May 22, 2018 23:06:00 GMT
Stone/Wood/Metal Port Casting time: 1 round Range: Self Duration: Instant MP cost: 6mp Only castable while melded with Stone/Wood/Metal. This spell allows the caster to wormhole from where they are melded to any Stone/Wood/Metal that they have previously melded with up to 1km away. The amount of time to traverse from the starting to the ending spot is one round per meter traveled (and counts against the Meld with Stone/Wood/Metal duration.) Once you arrive, anyone in the vicinity with a successful Sixth Sense/Danger Sense roll will feel uneasy.
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Post by logan9a on May 25, 2018 17:50:18 GMT
So basically an escape card at low cost any time for people who are slightly clever?
Thinking if you move the casting time to 12 rounds, it must be within the same zone (usually 1KM is but...), etc.
You notice how the casting time is way up in the shadow one compared to this one? And the range of the shadow one is literally 1/10th? And there are all sorts of dangers with that port?
The only draw back of this one is 'you had to be there one time'.
The power levels aren't even in the same ball park.
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Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on May 25, 2018 18:56:52 GMT
Not anytime. I'd say shadows are more common than big pieces of Stone/Wood/Metal. It probably doesn't need to be 1km, but it should be more range than the shadow one, since shadows are ubiquitous and big piecesStone/Wood/Metal are not.
Also note the "Only castable while melded with Stone/Wood/Metal." That makes the casting time effectively 13 rounds and the mp cost effectively 12, unusable by most characters. (including Glenn.)
And there is danger. Being Melded is stealthy but vulnerable. (Assuming no one sees you go in, if they do then you're just vulnerable with no upside.) When you port, you are still melded in the new location, and there might be hostiles there, and you can't see them, all you can do is listen. So you have to come out blind. Even if you hear something, you're not going to have enough MP to port back.
Especially dangerous if you rule that this is a "well-known" spell. Since "you had to be there one time" you can be ambushed anywhere you've been seen entering/exiting. Hell, even if someone sees you meld and immediately port away, they could very realistically hop in a car and beat you to your exit since the spell is 1m/round and cars can easily do 25m/second. Then they just wait for the "someone's looking at me" feeling and then punch the wall until you die.
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Post by logan9a on May 25, 2018 19:15:36 GMT
Not anytime. I'd say shadows are more common than big pieces of Stone/Wood/Metal. It probably doesn't need to be 1km, but it should be more range than the shadow one, since shadows are ubiquitous and big piecesStone/Wood/Metal are not. I might agree with you on big pieces of metal but finding big trees and rocks - not that challenging. Also note the "Only castable while melded with Stone/Wood/Metal." That makes the casting time effectively 13 rounds and the mp cost effectively 12, unusable by most characters. (including Glenn.) I did indeed miss that part - it does make it cooler. And there is danger. Being Melded is stealthy but vulnerable. (Assuming no one sees you go in, if they do then you're just vulnerable with no upside.) When you port, you are still melded in the new location, and there might be hostiles there, and you can't see them, all you can do is listen. So you have to come out blind. Even if you hear something, you're not going to have enough MP to port back. True. Especially dangerous if you rule that this is a "well-known" spell. Since "you had to be there one time" you can be ambushed anywhere you've been seen entering/exiting. Hell, even if someone sees you meld and immediately port away, they could very realistically hop in a car and beat you to your exit since the spell is 1m/round and cars can easily do 25m/second. Then they just wait for the "someone's looking at me" feeling and then punch the wall until you die. Good points. I'd still raise the CT to 5 rounds to make it consistent with the other teleporting spells. They're all made intentionally to be shit for combat.
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Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on May 25, 2018 19:35:18 GMT
Sounds good.
Stone/Wood/Metal Port Casting time: 5 rounds Range: Self Duration: Instant MP cost: 6mp Only castable while melded with Stone/Wood/Metal. This spell allows the caster to wormhole from where they are melded to any Stone/Wood/Metal that they have previously melded with up to 1km away. The amount of time to traverse from the starting to the ending spot is one round per meter traveled (and counts against the Meld with Stone/Wood/Metal duration.) Once you arrive, anyone in the vicinity with a successful Sixth Sense/Danger Sense roll will feel uneasy.
Finalized?
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Post by logan9a on May 25, 2018 19:51:26 GMT
Let's let it sit here a bit to see if anyone has any useful input but so far, I'm digging it. If you want to start on the next spell on a different thread, go for it sir.
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