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Post by logan9a on May 27, 2018 12:41:39 GMT
As I'm working on Season 3, I am finding that a lot of the theme of the campaign seems to be on 'exploration'.
It's rough on people who aren't use to an 'open world' type of design. Most people are use to 'here's the adventure for today' type stuff. I am working on writing that as well but a lot of it seems to be 'what do YOU want to do' and 'go explore, bitches!'.
It's also interesting that the players know they need to try to tie up most of their plot threads - from whatever zone they are in - before the season ends because they don't know how long it will take them to find their way back to 'old zones'.
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