Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on May 31, 2018 19:13:56 GMT
Okay, this is a direct copy of the air elemental spell. It sucks pretty hard. What is negotiable?
Command Stone/Wood/Metal Casting time: 5 rounds Range: next to you Duration: 10 combat rounds MP cost: 12mp
Simple commands only, all humans (etc) look alike to it, etc. It is stupid.
Stone/Wood/Metal ELEMENTAL Travel rate: 40KM/day, 120KM/day through it's native element Maneuver%; Combat move: 30%; 3/10m Through it's native element, 60%; 9/30m To hit/Damage: 40%/d8 Armor/HP: 0/30 - magic only to hit Special attacks: If out of melee range, may shoot it's element at 30%/d6 damage (indefinitely) Special defenses: Only takes damage from magical attacks. Special abilities: Special weaknesses: takes +d6 damage from the opposite element Description: Variable; physical form comprised entirely of the element. Sometimes with eyes. Or a mouth. Diet: None
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Post by logan9a on May 31, 2018 19:17:34 GMT
My thought is to try to make all of the 'summon elemental spells' suck hard ass.
Because just casting them should not be a combat thing.
However, what is meant to happen (after other shit gets done) is that this spell gets combined with 'meta spell' stuff then you have the elemental for longer. Possibly even a substantial amount of time.
It might be a good idea to hold off on the elemental conjuring spells for a bit then revisit them when we get some of the meta spells sorted.
But fear not - there is much that can be worked on! In addition to meta spells there are MANY other magical trees needing work.
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Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
|
Post by Scott on May 31, 2018 19:25:14 GMT
Okay, we can table this one.
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Post by logan9a on May 31, 2018 19:27:06 GMT
We'll come back to it later yes indeed. If you want me to give you more stuff to work on, you just let me know sir!
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