Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
|
Post by Scott on Jun 28, 2018 17:30:57 GMT
Charge Stone/Wood/Metal Casting time: Free action (only as part of an attack) Range: Self Duration: 1 minute MP cost: 2mp You imbue a Stone/Wood/Metal object with destructive energy. The object disintegrates and explodes (directionally) on impact. If the object wouldn't normally deal damage, it deals d6 damage. If the object is a weapon, it deals +3 shifts of damage instead. If you miss with a held object (but aren't parried), you can keep trying your attack roll until you hit something, otherwise the object disintegrates at the end of the duration.
|
|
|
Post by logan9a on Jul 4, 2018 13:58:45 GMT
So if it is parried, it explodes harmlessly?
|
|
|
Post by Fantômas on Jul 5, 2018 23:21:01 GMT
Is there a way to tell if an object is charged? Giving off sparks, or glowing angry red, appears to be vibrating, making a high pitched humming sound etc?
|
|
|
Post by logan9a on Jul 6, 2018 11:06:39 GMT
Is there a way to tell if an object is charged? Giving off sparks, or glowing angry red, appears to be vibrating, making a high pitched humming sound etc? It would be necessary if this spell ever comes into being but I'm still not really in to it. Plus, I'm thinking it is a way of making basically bombs which I am not really a fan of.
|
|
Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
|
Post by Scott on Jul 7, 2018 15:31:32 GMT
Presumably it would deal damage to the parrying weapon. If we're applying rule 1, that probably equates to harmless unless the damaged weapon is especially flimsy.
(I honestly don't recall if you've ever made any rulings on attempting to damage an opponent's weapon.)
I would go with vibrating and/or humming rather than anything flashy.
I don't think that's going to be a problem. First off, anything worthy of being called a "bomb" should do more damage than a light melee weapon. Second, it's specifically not an AoE, unlike a grenade "close" isn't good enough. It only does damage towards what it is impacting. If you miss the enemy then it is only doing that damage to the ground (or w/e else it hits), not in a radius.
|
|
|
Post by logan9a on Jul 7, 2018 15:35:32 GMT
Thinking that if we were to have this (I'm still uncertain on it) we should have some sort of size minimum. Like a baseball or something.
Otherwise, I enchant a bullet, load it, shoot it and get some freaky high damage shift of three places - I'm still thinking three is too much.
|
|
Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
|
Post by Scott on Jul 11, 2018 23:00:54 GMT
Thinking that if we were to have this (I'm still uncertain on it) we should have some sort of size minimum. Like a baseball or something. I would put the limit on anything that you could reasonably apply the throw skill to. I'm fine with very small rocks or whatever, but would say no to sawdust or a paper airplane or aluminum foil (regardless of size). Stuff like that. Otherwise, I enchant a bullet, load it, shoot it and get some freaky high damage shift of three places - I'm still thinking three is too much. Umm, no. You could enchant a bullet and throw it at someone for d6 damage. But if you load it into a gun, it's going to explode in your hand from the impact of the hammer, ruining your gun and dealing you damage. I'd be fine with casting it on an arrow or a sling bullet or whatever though.
|
|
Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
|
Post by Scott on Aug 19, 2018 15:47:15 GMT
Note that 3 shifts is the same as 3 damage. That is less than a d6 (3.5 damage).
---
Charge Stone/Wood/Metal Casting time: Free action (only as part of an attack) or 1 action Range: .5 meters Duration: 1 minute MP cost: 2mp You imbue a Stone/Wood/Metal object with destructive energy. The object vibrates while imbued, giving you -10 to attack with it. The object disintegrates and explodes (directionally) on impact. If the object wouldn't normally deal damage, it deals d6 damage. Missed ranged attacks (generally harmlessly) transfer their energy into the ground/wall/wherever they end up landing. This is not a bomb. If the object is a weapon, it deals +3 shifts of damage instead. If you miss with a held object (but aren't parried), you can keep trying your attack roll until you hit something, otherwise the object disintegrates at the end of the duration.
Note: you can cast this on firearm ammo, but it will backfire when you attempt to shoot it. Arrows, bolts, darts, rocks, etc are okay.
|
|
|
Post by logan9a on Aug 19, 2018 18:39:59 GMT
Thinking one shift in damage. Low level spell.
|
|
Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
|
Post by Scott on Aug 19, 2018 20:24:12 GMT
Hmm. I guess that could work without the drawbacks.
Charge Stone/Wood/Metal Casting time: Free action (only as part of an attack) or 1 action Range: .5 meters Duration: 1 minute or until the object hits something MP cost: 2mp You imbue a Stone/Wood/Metal object with destructive energy. The object vibrates and hums while imbued. The energy discharges on impact (usually destroying the object). If the object wouldn't normally deal damage, it deals d6 damage. This is not an area of effect. If the object is a weapon, it deals +1 shift of damage instead. If you miss with a held object (but aren't parried), you can keep trying your attack roll until you hit something or the spell ends. Either way, if you are holding the object when the spell ends, you may make an ESSx3 roll to prevent it from disintegrating.
Note: you can cast this on firearm ammo, but it will backfire when you attempt to shoot it. Arrows, bolts, darts, rocks, etc are okay.
|
|
|
Post by logan9a on Aug 19, 2018 20:54:28 GMT
You imbue a s/w/m object. If it has no normal damage amount, it becomes a d6 weapon. If it has a damage amount it bumps by one. Either way, after the attack the object crumbles to dust.
No ESS rating as 'why complicate a spell that should just be cast on something they don't mind losing.
Range 3m - consistency. No other spell has a .5m range.
Thoughts?
|
|
Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
|
Post by Scott on Aug 19, 2018 22:04:01 GMT
It's pretty shitty TBH. I guess it's least bad for ranged attacks. You weren't expecting to recover those arrows anyway. Two MP for +1 damage is garbage, but maybe you don't have anything better to spend them on? AND you happen to specialize in those inferior weapons and can't use the still better guns for whatever reason? It's usable in a "forced to fight without a real weapon" situation. Those are pretty rare, but still, a d6 is usable since unarmed combat got nerfed into utter oblivion. Paying to blow up your melee weapon for +1 damage is just stupid.
|
|
|
Post by logan9a on Aug 20, 2018 0:52:07 GMT
I'd use it on missile weapons if you really need a bump but yeah, it's not a wonderful spell. I'm thinking let it simmer for a bit.
|
|
Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
|
Post by Scott on Aug 22, 2018 22:09:25 GMT
If upping the damage is non-negotiable, maybe we could up the duration as long as you're holding the object/weapon. That'd keep the ranged option the same but make the melee option less bad.
Charge Stone/Wood/Metal Casting time: Free action (only as part of an attack) or 1 action Range: 3 meters Duration: 5 minutes or until 1 round after the object is released MP cost: 2mp You imbue a stone/wood/metal object. If it has no normal damage amount, it becomes a d6 weapon. If it has a damage amount it bumps by one. Either way, when the spell ends the object crumbles to dust. The spell ends early (1 round later) if you let go of the object.
|
|
|
Post by logan9a on Aug 22, 2018 23:28:13 GMT
That's not bad.
|
|