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Post by logan9a on Jul 14, 2018 17:24:38 GMT
Name: Time Delay Casting time: 2 rounds + spell being delayed Range: 3m Duration: Till sunup/sundown MP cost: 4MP + spell being delayed.
Description: A spell may be cast with this and a 'timer' set upon it. If the spell does not trigger before sunup/sundown then the whole spell collapses, uncast.
The caster may specify how long until the spell triggers. Once the time is set, it may not be altered.
An individual or object may only have one 'time delay' trigger upon them at any one time.
Thoughts?
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Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Jul 30, 2018 17:45:02 GMT
So it's just like Ready Spell except you have to say when it will go off in advance?
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Post by logan9a on Jul 30, 2018 18:50:33 GMT
Like setting a bomb?
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Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Jul 31, 2018 17:26:24 GMT
I get it. So it's just like Ready Spell except you have to say when it will go off in advance? I mean, do you intend to have both as spells? You locked the ready spell thread, so I thought that one was good to go. They are very similar though. If you only mean to have one or the other, I think the magic word version will be more fun. Though I suppose both would see use if both made it into the game.
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Post by logan9a on Jul 31, 2018 21:11:13 GMT
One could be a short offshoot of the other - or needed filler to get up to 10. Not sure yet. Eventually, all of the spell trees might end up having tons of branches - which would be neat - but getting them up to ten is step one.
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