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Post by logan9a on Aug 5, 2018 21:24:53 GMT
Makes it difficult to hold or stand on. Small area. Dex or fall down or drop it?
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Post by Fantômas on Aug 7, 2018 10:20:29 GMT
What happens if someone runs or simple actions across a slick surface? Dex roll or fall over? Possible damage if done in certain situations, eg running around a corner, causes to slam into wall. Up/down stairs, cause individual to fall down stairs
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Post by logan9a on Aug 8, 2018 0:53:45 GMT
Maybe the faster they're moving or the more difficult the terrain the harder the roll?
This could be loads of fun with the caltrop spell.
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Scott
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Post by Scott on Aug 8, 2018 18:36:07 GMT
Slick Stone/Wood/Metal Casting time: 1 round Range: 20m Duration: 1 minute MP cost: 2mp
This spell causes a Stone/Wood/Metal object OR a 2mx2m square of an existing Stone/Wood/Metal surface (usually a floor) to become temporarily slippery. A targeted object requires a Dex roll to not drop it. A targeted surface may be crossed safely if the creature does so as their full action, or the creature may go around it if there is room (this is most effective in hallways or badly lit areas). If they do so as their simple action or with a sprint action, they have to make a dexterity roll or fall down. Dexterity may be at a penalty depending on conditions such as incline, stairs, etc (up to GM discretion). When the spell ends, the object/surface goes back to normal.
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Post by logan9a on Aug 9, 2018 8:35:07 GMT
Slick Stone/Wood/Metal Casting time: 1 round Range: 20m Duration: 1 minute MP cost: 2mp
This spell causes a Stone/Wood/Metal object OR a 2mx2m square of an existing Stone/Wood/Metal surface (usually a floor) to become temporarily slippery. If an object is targeted instead, not dropping that object requires a free Dex roll. A targeted surface may be crossed safely if the creature does so as their full action, or the creature may go around it if there is room (this is most effective in hallways or badly lit areas). If they do so as their simple action or with a sprint action, they have to make a dexterity roll or fall down. Dexterity may be at a penalty depending on conditions such as incline, stairs, etc (up to GM discretion). When the spell ends, the object/surface goes back to normal.
How hard is this spell to notice? Free spot hidden for 'glistens'? Spot may be at negative if the person crossing is running, the area is dark etc?
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Scott
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Post by Scott on Aug 9, 2018 18:22:57 GMT
It depends. How are you visualizing it?
A) The floor smooths attempting to make a frictionless surface? Seems like an especially rough floor should get a easy spot check, but most floors are pretty smooth to begin with, I would think that would be a pretty hard roll if you get one at all. B) The floor doesn't physically change, but it's just inexplicably slick? Doesn't seem like anyone should get a roll. C) Something else?
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Post by logan9a on Aug 9, 2018 18:26:46 GMT
Just 'slick'. Definitely not 'friction less'. Magically slick. But not over much hence the rolls.
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Scott
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Post by Scott on Aug 9, 2018 18:51:06 GMT
If the surface doesn't physically change, then I don't think I can justify any roll.
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Post by logan9a on Aug 9, 2018 21:14:36 GMT
With a magical slickness on it you can't see needing to roll to stay upright? Or do you mean to see the sparkly magic?
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Scott
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Post by Scott on Aug 13, 2018 22:51:56 GMT
I can't see the roll to spot it.
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Post by logan9a on Aug 14, 2018 9:39:44 GMT
What if the magic that makes it slick is shiny and sparkly?
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Scott
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Post by Scott on Aug 14, 2018 14:07:16 GMT
Then it would be Spot at full in general. Spot at half/-30 in well lit conditions. Spot at a bonus in badly lit conditions.
Of course this just spots the shine/sparkle. You'd have no idea why it was shining/sparkling either way unless you've seen the spell in action before.
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Post by logan9a on Aug 14, 2018 14:58:09 GMT
That's a good point.
Slick Stone/Wood/Metal (Credit: Scott, Pete)
Casting time: 1 round Range: 20m Duration: 1 minute MP cost: 2mp
This spell causes a Stone/Wood/Metal object OR a 2mx2m square of an existing Stone/Wood/Metal surface (usually a floor) to become temporarily slippery. If an object is targeted instead, not dropping that object requires a free Dex roll. A targeted surface may be crossed safely if the creature does so as their full action, or the creature may go around it if there is room (this is most effective in hallways or badly lit areas). If they do so as their simple action or with a sprint action, they have to make a dexterity roll or fall down. Dexterity may be at a penalty depending on conditions such as incline, stairs, etc (up to GM discretion). When the spell ends, the object/surface goes back to normal.
While under the effects of this spell, the floor is shiny and sparkly. This gives a free spot roll (negatives for bad lighting, etc) and the person seeing the effect may not know why the area of floor is shiny and sparkly. Most intelligent creatures may seek to avoid it if possible.
In dark, narrow hallways this spell can be wonderful.
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Scott
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Post by Scott on Aug 19, 2018 14:44:55 GMT
It seems to me that "shiny and sparkly" would be easier to spot in bad lighting and harder to spot in bright lighting.
We could refluff it if you want to avoid bad lighting yielding better spot checks.
Slick Stone/Wood/Metal (Credit: Scott, Pete)
Casting time: 1 round Range: 20m Duration: 1 minute MP cost: 2mp
This spell causes a Stone/Wood/Metal object OR a 2mx2m square of an existing Stone/Wood/Metal surface (usually a floor) to become temporarily slippery. If an object is targeted instead, not dropping that object requires a free Dex roll. A targeted surface may be crossed safely if the creature does so as their full action, or the creature may go around it if there is room (this is most effective in hallways or badly lit areas). If they do so as their simple action or with a sprint action, they have to make a dexterity roll or fall down. Dexterity may be at a penalty depending on conditions such as incline, stairs, etc (up to GM discretion). When the spell ends, the object/surface goes back to normal.
While under the effects of this spell, the floor appears wet. This gives a free spot roll (negatives for bad lighting, etc) and the person seeing the effect may not know why the area of floor is wet. Most intelligent creatures may seek to avoid it if possible.
In dark, narrow hallways this spell can be wonderful.
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Post by logan9a on Aug 19, 2018 18:44:25 GMT
"does so as their full action (using maneuver to walk across it)"
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