Scott
DORA
(Scott)
*Sigh*
Posts: 1,919
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Post by Scott on Aug 28, 2018 21:59:15 GMT
Slick Stone/Wood/Metal (Credit: Scott, Pete)
Casting time: 1 round Range: 20m Duration: 1 minute MP cost: 2mp
This spell causes a Stone/Wood/Metal object OR a 2mx2m square of an existing Stone/Wood/Metal surface (usually a floor) to become temporarily slippery. If an object is targeted instead, not dropping that object requires a free Dex roll. A targeted surface may be crossed safely if the creature does does so as their full action (using maneuver to walk across it), or the creature may go around it if there is room (this is most effective in hallways or badly lit areas). If they do so as their simple action or with a sprint action, they have to make a dexterity roll or fall down. Dexterity may be at a penalty depending on conditions such as incline, stairs, etc (up to GM discretion). When the spell ends, the object/surface goes back to normal.
While under the effects of this spell, the floor appears wet. This gives a free spot roll (negatives for bad lighting, etc) and the person seeing the effect may not know why the area of floor is wet. Most intelligent creatures may seek to avoid it if possible.
In dark, narrow hallways this spell can be wonderful.
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Post by logan9a on Aug 29, 2018 8:01:55 GMT
Slick Stone/Wood/Metal (Credit: Scott, Pete)
Casting time: 1 round Range: 20m Duration: 1 minute MP cost: 2mp
This spell causes a Stone/Wood/Metal object OR a 2mx2m square of an existing Stone/Wood/Metal surface (usually a floor) to become temporarily slippery. If an object is targeted instead, not dropping that object requires a free Dex roll. A targeted surface may be crossed safely if the creature does does so as their full action (using maneuver to walk across it), or the creature may go around it if there is room (this spell is most effective in hallways or badly lit areas). If they do so as their simple action or with a sprint action, they have to make a dexterity roll or fall down. Dexterity may be at a penalty depending on conditions such as incline, stairs, etc (up to GM discretion). When the spell ends, the object/surface goes back to normal.
While under the effects of this spell, the floor appears wet. This gives a free spot roll (negatives for bad lighting, etc) and the person seeing the effect may not know why the area of floor is wet. Most intelligent creatures may seek to avoid it if possible.
Anyone else have any input on this?
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