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Post by logan9a on Aug 5, 2018 21:26:54 GMT
Not sure if we already have this one.
Cast this spell, then the one you are extending.
If the spell you are extending lasts for 2 or more rounds, then it lasts some number more of rounds. If you were concentrating on it for 2 or more rounds, it goes on a bit more after you stop concentrating on it. Maybe two rounds total more?
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Scott
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Post by Scott on Aug 8, 2018 18:19:40 GMT
This makes a concentration spell keep going for a little longer after you stop concentrating?
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Post by logan9a on Aug 8, 2018 18:32:21 GMT
That's my thought.
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Scott
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Post by Scott on Aug 8, 2018 18:58:51 GMT
Hmm. It's going to have a scaling problem with a static number. A spell that is typically only a round or two of concentration is going to get a lot out of adding a couple rounds and for a spell that you concentrate on for minutes or hours that is going to be meaningless.
What if it was X additional rounds where X is the number of rounds that you concentrated on it?
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Post by logan9a on Aug 9, 2018 8:32:14 GMT
I have no problem if it is meaningless. I had thought about just doubling it but decided that two rounds total was much more manageable.
Not every spell will be useful every time.
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Scott
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Post by Scott on Aug 9, 2018 18:12:29 GMT
Name: Lingering Spell Casting time: Free Action (only as part of casting another spell) Range: Self Duration: Instant MP cost: 2 (+ target spell)
Can only be cast on spells that require ongoing concentration. When you stop concentrating on the target spell, the effect does not end immediately. The spell effect continues for an additional 2 rounds as if you were still concentrating on it, but you are now free to take other actions.
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Post by logan9a on Aug 9, 2018 18:23:56 GMT
Name: Lingering Spell (Credit: Scott)
Casting time: Free Action (only as part of casting another spell) Range: Self Duration: Instant MP cost: 4 (+ target spell)
Can only be cast on spells that require ongoing concentration. When you stop concentrating on the target spell, the effect does not end immediately. The spell effect continues for an additional 2 rounds as if you were still concentrating on it, but you are now free to take other actions.
With the exception of moving up the MP cost (I notice Scott usually goes for 2) - thoughts from others?
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Scott
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Post by Scott on Aug 9, 2018 18:42:36 GMT
(I notice Scott usually goes for 2) I would prefer a lot of them to be one or three. Four is pretty pricey.
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Post by logan9a on Aug 9, 2018 21:16:00 GMT
I'm good with 4. Not every spell is worth paying for the extra two rounds - some might be.
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Post by logan9a on Aug 14, 2018 10:28:51 GMT
Name: Lingering Spell (Credit: Scott)
Casting time: Free Action (only as part of casting another spell) Range: Self Duration: Instant MP cost: 4 (+ target spell)
Can only be cast on spells that require ongoing concentration. When you stop concentrating on the target spell, the effect does not end immediately. The spell effect continues for an additional 2 rounds as if you were still concentrating on it, but you are now free to take other actions.
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Post by logan9a on Aug 14, 2018 20:58:18 GMT
Matt brought up a good point, added to spell:
Name: Lingering Spell (Credit: Scott, Matt)
Casting time: Free Action (only as part of casting another spell) Range: Self Duration: Instant MP cost: 4 (+ target spell)
Can only be cast on spells that require ongoing concentration. When you stop concentrating on the target spell, the effect does not end immediately. The spell effect continues for an additional 2 rounds as if you were still concentrating on it, but you are now free to take other actions.
If the spell costs X MP per round and you keep it going with this, then it continues to cost those MP. All you get for the 4 MP is you don’t have to concentrate for the next two rounds.
Note that if you don’t have the MP to keep the spell going, this spell may cause you to pass out.
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