Post by logan9a on Aug 15, 2018 12:35:52 GMT
Enough PC's have died and word has spread enough that the PC's (who have been paying attention) have a pretty decent idea what the death penalty is. For those who don't know, it is explained below. If someone 'dies too often' (given the rate of death thus far that person would have to be wildly incompetent) and feels their current character 'is not viable', they can of course start a new character instead. Along with other benefits, this death system allows competent players to have some shot at sticking with the same character - and all of their story lines - indefinitely without GM fiat.
PC DEATH
In some places, death cannot happen. In other places, you don’t lose anything from dying. However, these are somewhat rare and special. Below are the normal loses for death:
STATS
-10 SAN (flat - note, you may pick up a normal insanity due to this but chances are very good you won't get a temporary insanity due to (special).
-2 from all the remaining stats.
If any stat is zero, make a new character.
SKILLS
-10% from all skills above 80%. If they have only three skills above 80% they are the only ones affected. Should the character have no skills above 80%, they lose no skill points from that death. [If the skill is exactly 80% you dodged a fucking bullet there.]
GEAR
Assume it’s all gone. The GM might allow the player to choose three pieces of gear and do a willpower x3 for each to see if it is retained. If not then like all other gear on the PC at the time of their death it is gone forever. [Note that in some cases if the other PC’s are near the corpse of the PC before it goes to where ever corpses of PC’s go they may be able to save some or all of the gear if they immediately loot the corpse.]
RESPAWN
The GM will let you know where and when you respawn. Due to Rule #2, it should be close and soon but subject to the needs of plot. (See Logan’s Rules, Rule #2)
RSI
All of the stuff the PC’s had before (servitor of AI, cyberware, etc) - gone. The AI may (or may not) choose to again make the PC a servitor but if they do not, the power(s) gained should be removed from the PC sheet. If the PC ever again gets into service with that same AI, they pick up the exact same power as before, no rerolling.
PC DEATH
In some places, death cannot happen. In other places, you don’t lose anything from dying. However, these are somewhat rare and special. Below are the normal loses for death:
STATS
-10 SAN (flat - note, you may pick up a normal insanity due to this but chances are very good you won't get a temporary insanity due to (special).
-2 from all the remaining stats.
If any stat is zero, make a new character.
SKILLS
-10% from all skills above 80%. If they have only three skills above 80% they are the only ones affected. Should the character have no skills above 80%, they lose no skill points from that death. [If the skill is exactly 80% you dodged a fucking bullet there.]
GEAR
Assume it’s all gone. The GM might allow the player to choose three pieces of gear and do a willpower x3 for each to see if it is retained. If not then like all other gear on the PC at the time of their death it is gone forever. [Note that in some cases if the other PC’s are near the corpse of the PC before it goes to where ever corpses of PC’s go they may be able to save some or all of the gear if they immediately loot the corpse.]
RESPAWN
The GM will let you know where and when you respawn. Due to Rule #2, it should be close and soon but subject to the needs of plot. (See Logan’s Rules, Rule #2)
RSI
All of the stuff the PC’s had before (servitor of AI, cyberware, etc) - gone. The AI may (or may not) choose to again make the PC a servitor but if they do not, the power(s) gained should be removed from the PC sheet. If the PC ever again gets into service with that same AI, they pick up the exact same power as before, no rerolling.