Happy Fun Ball
DORA
Other players will continually screw with the universe, by accident, in the naked pursuit of power.
Posts: 459
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Post by Happy Fun Ball on Sept 9, 2018 1:27:16 GMT
I'm going to suggest a change in the way rolls are done for teaching spells.
I think the first roll should be a casting roll, and the player should get as many tries at that as they have spell points left to do so.
Then, it's a "I showed you how to do it, let me teach you."
Then you make your teaching roll.
If you make your teach at -60, they get LRN x2 starting spell.
If you crit, LRN x3.
Alternately, if you crit your teach roll, LRN x2. I think that's probably more fitting with the way it seems you want this to work.
They say those who can't do, teach, and I find this to be very true. Teaching something and doing something is a totally different thing.
Finally, I think we should be able to practice up to a 30 in a spell skill, but at that point, a character should be using it for something real. The idea being that anything more than 30 involves pressure and need, casting under adverse conditions.
That's my final suggestions for the magic system.
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Post by logan9a on Sept 10, 2018 17:51:53 GMT
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Happy Fun Ball
DORA
Other players will continually screw with the universe, by accident, in the naked pursuit of power.
Posts: 459
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Post by Happy Fun Ball on Sept 13, 2018 15:57:30 GMT
I know I was brusque in the previous thread, but there's no need to be a dick about it. This wasn't an unreasonable suggestion.
You say you "have no idea why I wouldn't participate." I know exactly why.
I'm gonna go back to putting out candles now.
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Post by logan9a on Sept 13, 2018 19:15:50 GMT
"This wasn't an unreasonable suggestion."
It would have totally rewritten many standard rules and wildly unbalanced the game very quickly.
Example: "If you crit, LRN x3."
So you teach a spell to Joshua who has a 20 learn. Same day he gets it he can now do it as a living. Or if he put no points into learn, hobbyist. On your first day. That's wildly out of balance.
As an example.
Hence, the no, no...
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Happy Fun Ball
DORA
Other players will continually screw with the universe, by accident, in the naked pursuit of power.
Posts: 459
|
Post by Happy Fun Ball on Sept 13, 2018 21:00:48 GMT
Easily remedied with "You can't end up with more than a 30 this way." And I already said LRN x2 on a crit only if you prefer, which I was pretty sure you would.
And you could have just raised your objections instead of being glib.
You just discarded things out-of-hand. All of it. That was one of several suggestions, and I don't agree that they would "wildly unbalance" the game in the first place. And do we really give a flying about "standard rules?" Why? Why can't the magic system have its own rules? It already has lots of unique rules to begin with.
Doesn't matter. You just discarded the whole post, even the part about being able to mindlessly grind spells past 30, for reasons of your own. I don't really understand what those reasons are.
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Post by logan9a on Sept 13, 2018 21:11:29 GMT
You want me to grind through the whole post and tell you why I don't like each individual idea after you had said you wouldn't be working on the magic system?
OK - here we go.
"I think the first roll should be a casting roll, and the player should get as many tries at that as they have spell points left to do so."
I disagree. The players can already get that experience casting spells on their own. Teaching is hard because basically it is the transmiting of free skills. I like it being hard. Getting free skills should be hard.
"If you make your teach at -60, they get LRN x2 starting spell.
If you crit, LRN x3."
No other skill starts at higher than learn. None. Everything starts at learn. Lets keep consistent on that. Hobbiest is something you reach after practice.
"Finally, I think we should be able to practice up to a 30 in a spell skill, but at that point, a character should be using it for something real. The idea being that anything more than 30 involves pressure and need, casting under adverse conditions."
It's just a different kind of skill whoring. Since there is already a maximum number of times someone can practice (represented by MP) I am happy with that. Plus, it means that either you go to sleep with no MP (and won't regain any suddenly if woken during the night to deal with some stuff) or for the day. There is a balance already.
Lastly, you made suggestions on something to which I did not ask for suggestions. Though I appreciate people taking an interest in the system I'd rather spend time dealing with the things I had asked for help on rather than stuff I'm considering 'done and ok for now'. It might be revisited in the future but for now I have other fish I want to fry.
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Happy Fun Ball
DORA
Other players will continually screw with the universe, by accident, in the naked pursuit of power.
Posts: 459
|
Post by Happy Fun Ball on Sept 15, 2018 13:35:39 GMT
Fair enough. Yeah, I'm done making suggestions. This was just stuff that was already in the hopper, so I thought I'd ask.
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