Post by PotatoJedi on Oct 17, 2018 1:10:33 GMT
[Again, would rather get my questions out of the way now rather than disrupt the game when playing]
I've noticed that it's common practice to roll your magic skill checks at the end of every day in hopes of getting a check in them (assuming you remember to do so). What about if you want to train other skills? Now, personally, I'm not too big on "gaming the system" although I don't have any problems doing so if it's generally accepted behaviour. So let's say you want to start training your skill in some heavy weaponry. You find a shooting range or some kind of an instructor, acquire the appropriate weapon and begin training. Is this allowed/accepted/frowned upon? If it's allowed, how does it work? How long does it take? Basically can you spend some time each session training a skill (or skills) in order to try and get a check in them?
The reason I bring this up is simple. I'll use myself as an example. I took the Sword skill but didn't take the Sword Parry skill. If I ever want to be able to parry effectively, I'll need to use the skill in combat (which can be risky and you may not even get a check in it depending on how you roll and how long the fight lasts). There is also no guarantee that the session would even have combat or that your chosen skill to try and improve is appropriate for the encounter. Is this a simple case of "you're shit out of luck, deal with it" or can you treat it more like how spells work and attempt some kind of check when you have time/the appropriate environment?
Now I'm not saying that swinging your sword around in your underwear like a lunatic for a few hours every night constitutes as "training" (unless of course you deem it to be). I meant more along the lines of getting proper tutelage from some other source. Or, if you do go down the Lone Wolf route, perhaps it takes longer or something. In any event, what's the ruling on this? How does it work, if at all?
I've noticed that it's common practice to roll your magic skill checks at the end of every day in hopes of getting a check in them (assuming you remember to do so). What about if you want to train other skills? Now, personally, I'm not too big on "gaming the system" although I don't have any problems doing so if it's generally accepted behaviour. So let's say you want to start training your skill in some heavy weaponry. You find a shooting range or some kind of an instructor, acquire the appropriate weapon and begin training. Is this allowed/accepted/frowned upon? If it's allowed, how does it work? How long does it take? Basically can you spend some time each session training a skill (or skills) in order to try and get a check in them?
The reason I bring this up is simple. I'll use myself as an example. I took the Sword skill but didn't take the Sword Parry skill. If I ever want to be able to parry effectively, I'll need to use the skill in combat (which can be risky and you may not even get a check in it depending on how you roll and how long the fight lasts). There is also no guarantee that the session would even have combat or that your chosen skill to try and improve is appropriate for the encounter. Is this a simple case of "you're shit out of luck, deal with it" or can you treat it more like how spells work and attempt some kind of check when you have time/the appropriate environment?
Now I'm not saying that swinging your sword around in your underwear like a lunatic for a few hours every night constitutes as "training" (unless of course you deem it to be). I meant more along the lines of getting proper tutelage from some other source. Or, if you do go down the Lone Wolf route, perhaps it takes longer or something. In any event, what's the ruling on this? How does it work, if at all?